Skip to content

Conversation

@RedRafe
Copy link
Contributor

@RedRafe RedRafe commented Oct 10, 2025

Add a simple rpg system to CS (similar to Diggy's experience) with military ranks a buffs.

50 levels, each level a small random buff is granted, and each 5 levels a bigger one preset is granted. Players accrue points by killing, capturing and upgrading outposts themselves (no XPs from turrets, only melee, vehicles, landmines, capsules).

UI on top left has rank level, rank name, buffs granted history and hint at non-standard buffs (standard are in the bonuses tab, non standard are listed as aura/regen/whataver)
Screenshot from 2025-10-10 11-22-56

Possible to testi it out in DEBUG mode with level-up and level-up-all cmds

radius = 32 * 10,
}
if #nearests == 1 then
game.print('Awarded outpost to '..nearests[1].player.name)
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

'Awarded outpost to '..nearests[1].player.name I wonder if it would make more sense to include this in the toast, rather than having an extra game.print for it. Just a suggestion/thought. Could also include it in the to_discord_bold too.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Mmh yeah, maybe I could merge the two and change it to "Outpost X has been captured by Y"

@RedRafe RedRafe merged commit 01eff7b into Refactorio:develop Oct 14, 2025
1 check passed
@RedRafe RedRafe deleted the cs_rpg branch October 14, 2025 14:46
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants