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CustomRender
Refaltor77 edited this page Mar 29, 2026
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1 revision
Element that uses Bedrock's native C++ renderers for special visuals.
use refaltor\ui\elements\CustomRender;
$render = CustomRender::create("my_render", CustomRender::RENDERER_PAPER_DOLL);| Constant | Renderer | Description |
|---|---|---|
RENDERER_PAPER_DOLL |
paper_doll_renderer |
3D player model |
RENDERER_LIVE_PLAYER |
live_player_renderer |
Live player view |
RENDERER_LIVE_HORSE |
live_horse_renderer |
Live horse view |
RENDERER_INVENTORY_ITEM |
inventory_item_renderer |
Item display |
RENDERER_HOTBAR_ITEM |
hotbar_item_renderer |
Hotbar item |
RENDERER_HUD_PLAYER |
hud_player_renderer |
HUD player |
RENDERER_ENCHANTING_BOOK |
enchanting_book_renderer |
Enchanting book |
RENDERER_3D_STRUCTURE |
3d_structure_renderer |
Structure preview |
RENDERER_PROGRESS_BAR |
progress_bar_renderer |
Progress bar |
RENDERER_ACTOR_PORTRAIT |
actor_portrait_renderer |
Entity portrait |
RENDERER_BANNER |
banner_renderer |
Banner preview |
RENDERER_PANORAMA |
panorama_renderer |
Panorama background |
RENDERER_GRADIENT |
gradient_renderer |
Color gradient |
RENDERER_NAME_TAG |
name_tag_renderer |
Name tag |
RENDERER_FLYING_ITEM |
flying_item_renderer |
Flying item animation |
RENDERER_HOVER_TEXT |
hover_text_renderer |
Tooltip text |
RENDERER_CREDITS |
credits_renderer |
Credits scroll |
RENDERER_VIGNETTE |
vignette_renderer |
Screen edge darkening |
RENDERER_SPLASH_TEXT |
splash_text_renderer |
Title screen splash |
RENDERER_TRIAL |
trial_renderer |
Trial mode |
$render->setRenderer(CustomRender::RENDERER_PAPER_DOLL); // Change renderer
$render->addProperty("#key", "value"); // Add property
$render->setPropertyBag(["#key" => "value"]); // Set all properties
$render->setColor([1.0, 1.0, 1.0, 1.0]); // RGBA color
$render->setPrimaryColor("white"); // Primary color
$render->setEnableProfanityFilter(true); // Filter text
$render->setLocked(true); // Lock renderer$doll = CustomRender::create("player_model", CustomRender::RENDERER_PAPER_DOLL)
->addProperty("#entity_type", "player")
->addProperty("#camera_rotation", [20.0, -20.0])
->setSize(100, 140);$item = CustomRender::create("item_view", CustomRender::RENDERER_INVENTORY_ITEM)
->addProperty("#item_id_aux", 1)
->setSize(48, 48);$gradient = CustomRender::create("bg_gradient", CustomRender::RENDERER_GRADIENT)
->addProperty("#gradient_color_1", [0.0, 0.0, 0.0, 0.8])
->addProperty("#gradient_color_2", [0.0, 0.0, 0.2, 0.4])
->addProperty("#gradient_direction", "vertical")
->setSizePercentage(100, 100);$vignette = CustomRender::create("vignette", CustomRender::RENDERER_VIGNETTE)
->setColor([0.0, 0.0, 0.0, 0.5])
->setSizePercentage(100, 100)
->setLayer(10);- Element — Base class
- PlayerRender — Simplified player render utility