Added a new category called "Player physics"#40
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added gamemodes.md in player physics
| The variable G is simply 1 when the player has regular gravity, or -1 when the player has inverse gravity. | ||
| All the velocities are in Vels (1 Vel = 60 units/sec). | ||
| Max velocity is the highest velocity the player can reach by falling normally, with the exception of ship which also has an upwards max velocity in addition to the downwards one. | ||
| However the max velocity can be temporarily overridden by force blocks until it goes back down to the regular max velocity. |
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potential further research: how does it "go back down"?
| However the max velocity can be temporarily overridden by force blocks until it goes back down to the regular max velocity. | ||
| Ticks held is how many ticks one needs to hold for before the click action triggers. | ||
| 1 would mean it triggers on that tick, 2 would mean it triggers on the nextt | ||
| (Both would have their actions occur on the following tick, but 2 would mean swift clicks don't trigger the click action). |
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both would have their actions occur on the tick following the last required tick, right?
docs/player physics/gamemodes.md
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| | Ufo | Sets the y-velocity to 7G | N/A | -6.4G | 2 | Yes | | ||
| | Wave | Sets the y-velocity to 4.186G | Sets the velocity to -4.186G | N/A | 2 | Yes | | ||
| | Robot | Sets the y-velocity to 5.31G | Decelerates according to the tps | -15G | 1 | No | | ||
| | Spider | See section "Spider" below | N/A | -15 | 1 | No | |
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- the section doesn't exist, what will be there?
- -15G?
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the "robot" entries mention deceleration which would be a complementary thing to include somewhere
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i think everything got resolved |
updated player physics
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Me and a group were investigating and Reverse engineering GD physics before this new gd docs was made, so i plan to add everything new we discover :D
please tell me if yall want me to modify something