What's Changed
- Adding boneMatrices to MeshUnmanaged to fix double free by @GaniAliguzhinov in #340
- Have Texture::GetSize() return a raylib::Vector2 by @RobLoach in #339
- Security and clarity improvements by @Bigfoot71 in #341
- Fix some example C++ Warnings by @RobLoach in #342
- fix leak & bytesRead behaviour in FileData by @StillGreen-san in #349
- Change const char** to const char* const* in TextSplit by @humz2k in #350
- add
Window::GetMonitor()method by @Bigfoot71 in #352 - Refine default
Camera3Dparameters by @Bigfoot71 in #353 - Add window::Drawing() by @RobLoach in #357
- Fix vector3d default init and add tests by @mropert in #358
- added loglevel to window constructor by @lukasx999 in #361
- added more cursor functions to window class by @lukasx999 in #362
- Add support for C++20 modules by @mikomikotaishi in #360
- Add Colors namespace and missing enums by @mikomikotaishi in #363
- Update modules examples to use using statements by @mikomikotaishi in #369
- Fix use of old-style cast by @und3f in #371
- Add test compile warning flag effc++ and fix findings by @und3f in #372
- Add vector add/sub float operations by @und3f in #373
- Method overloads for
Texture::Loadby @lucas-watkins in #375
New Contributors
- @GaniAliguzhinov made their first contribution in #340
- @StillGreen-san made their first contribution in #349
- @humz2k made their first contribution in #350
- @mropert made their first contribution in #358
- @lukasx999 made their first contribution in #361
- @mikomikotaishi made their first contribution in #360
- @und3f made their first contribution in #371
- @lucas-watkins made their first contribution in #375
Full Changelog: v5.5.0...v5.5.1