Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions Artifacts/gathering.lua
Original file line number Diff line number Diff line change
Expand Up @@ -23,13 +23,13 @@ gm.post_code_execute("gml_Object_oEfGold_Create_0", function(self, other)
local set_visible -- needs to be done, because otherwise set_visible would be out of scope in set_invisible
local function set_invisible()
if gm.instance_exists(self) then
self.visible = false
self.image_alpha = 0
Alarm.create(set_visible, 3)
end
end
set_visible = function()
if gm.instance_exists(self) then
self.visible = true
self.image_alpha = 1
Alarm.create(set_invisible, 7)
end
end
Expand Down
2 changes: 1 addition & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
# SSR Changelog *spoilers below!!*
## 0.1.4
## 0.1.4 & 0.1.5
- Optimized Artifact of Gathering to no longer tank performance as much. Which it did even while disabled. Huge thanks to Onyx (0n_x) for this one!

## 0.1.3
Expand Down
2 changes: 1 addition & 1 deletion manifest.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "StarstormReturns",
"version_number": "0.1.4",
"version_number": "0.1.5",
"website_url": "https://discord.gg/fGShMVEayr",
"description": "A remaster of Starstorm 1, adding new survivors, items, artifacts, stages, enemies and much more to Risk of Rain Returns.",
"dependencies": [
Expand Down
Loading