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Releases: Roburmaster/RobUIheal

V19

24 Apr 18:53
8e0661e

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Updated the toc to current version.

V18

11 Apr 00:20
eeaa395

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V18

Fixes & Improvements
Fixed Lua errors caused by SetAlphaFromBoolean and restricted API values
Added safe handling around UnitIsUnit() using pcall
Prevents crashes when Blizzard blocks target comparisons
Behavior
Targeted spell indicator now updates reliably on UNIT_TARGET
Stable in combat with no error spam
Falls back safely (hides indicator) if comparison fails
Performance
No extra allocations
Early exit on unnecessary updates
Efficient handling of group changes
UI
Keeps red square indicator above party/raid frames
More consistent visibility during combat
Notes
Blizzard API restrictions may block some target checks
System prioritizes stability over perfect accuracy

I have tested in m+ and no errors for now.

v17

01 Apr 21:36
9910f73

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v17

Fixed crashes in Party and Raid frames during mind control (restricted/“secret” values).
Removed unsafe name handling (no string ops or sorting on restricted unit names).
Replaced fragile health/max comparisons with secret-safe handling.
Improved stability for updates, sorting, and overlays in all group states.

V17

01 Apr 21:38
9910f73

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V17

Fixed crashes in Party and Raid frames during mind control (restricted/“secret” values).
Removed unsafe name handling (no string ops or sorting on restricted unit names).
Replaced fragile health/max comparisons with secret-safe handling.
Improved stability for updates, sorting, and overlays in all group states.

Full Changelog: V16...V17

V16

31 Mar 19:18
c741971

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V16

Fixed protected-action errors in raid debuff handling.

Reworked private aura anchor logic to be combat-safe
Private aura anchors now stay bound to stable unit tokens instead of being rebuilt during updates
Deferred private aura reattachment until after combat when needed
Prevented blocked actions caused by removing/re-adding private aura anchors on secure raid frames
Normal debuff row behavior remains unchanged

v15

17 Mar 16:27
1d96137

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v15

Full Changelog: v14...v15

Fixed raid click-healing by changing raid frames to a stable unit-token model. Each frame is now permanently bound to a fixed raid unit (raid1 to raid40), while sorting only changes visual position. This prevents secure click-cast overlays from drifting to the wrong unit when raid layout updates. Also fixed raid layout so it works correctly in both real raid and sim/settings mode, including entries without a unit token.

v14

15 Mar 09:44
e5b84f8

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v14

Fading should now work on all classes.
HP % in party has a lower strata level now so it should not end up over other frames.

v13

09 Mar 05:48
f538361

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v13

Fixed minimap button postion saving

What's Changed

  • fix(minimap): defer DB init to ADDON_LOADED so saved angle persists across logins by @rcaril in #4

New Contributors

  • @rcaril made their first contribution in #4

Full Changelog: v12...v13

RobUIHeal v12

07 Mar 11:58
8ef5446

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RobHeal Patch Notes
Raid & Settings Update
Raid Frames

New

Added Group Columns control

Raid groups can now be arranged into a configurable number of columns (1–8).

Gives more control over horizontal vs vertical raid layouts.

Improved

Unified layout engine

Raid frames and simulation preview now use the same layout logic.

Preview now accurately reflects real raid layout.

Dynamic layout sizing

Preview anchor automatically adjusts to the calculated raid size.

Prevents preview frames from overflowing the anchor.

Layout

Better handling of:

group spacing

group gap

column arrangement

Tank Frames

Tank frames now follow updated layout calculations.

Offset logic improved for LEFT / RIGHT positioning.

Settings UI
Raid Settings Panel

Added

Group Columns slider

Range: 1–8

Controls how many raid groups appear per row.

Improved

Layout preview updates immediately when changing:

width

height

spacing

group gap

columns

Reset Layout now resets:

width

height

spacing

group gap

columns

Simulation Mode

Improved

Preview now uses the same layout calculation as the real raid frame builder.

Ensures:

identical positioning

accurate scaling

correct group layout.

Internal

Added

SafeColumns() validation helper

shared layout path via:

ns.Raid:ComputeLayout()

This keeps:

settings preview

raid builder

synchronized.

RobUIHeal v11

07 Mar 11:21
1704409

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RobHeal Patch Notes
Raid & Settings Update
Raid Frames

New

Added Group Columns control

Raid groups can now be arranged into a configurable number of columns (1–8).

Gives more control over horizontal vs vertical raid layouts.

Improved

Unified layout engine

Raid frames and simulation preview now use the same layout logic.

Preview now accurately reflects real raid layout.

Dynamic layout sizing

Preview anchor automatically adjusts to the calculated raid size.

Prevents preview frames from overflowing the anchor.

Layout

Better handling of:

group spacing

group gap

column arrangement

Tank Frames

Tank frames now follow updated layout calculations.

Offset logic improved for LEFT / RIGHT positioning.

Settings UI
Raid Settings Panel

Added

Group Columns slider

Range: 1–8

Controls how many raid groups appear per row.

Improved

Layout preview updates immediately when changing:

width

height

spacing

group gap

columns

Reset Layout now resets:

width

height

spacing

group gap

columns

Simulation Mode

Improved

Preview now uses the same layout calculation as the real raid frame builder.

Ensures:

identical positioning

accurate scaling

correct group layout.

Internal

Added

SafeColumns() validation helper

shared layout path via:

ns.Raid:ComputeLayout()

This keeps:

settings preview

raid builder

synchronized.