Skip to content
View RodrigoC-C's full-sized avatar
๐ŸŽฏ
Focusing
๐ŸŽฏ
Focusing

Block or report RodrigoC-C

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
RodrigoC-C/README.md

Hi there, I'm Rodrigo ๐Ÿ‘‹

Computer Engineering Student | Full Stack & Simulation Developer

I specialize in building interactive systems, bridging the gap between scientific data rendering (Unity 3D) and modern web architectures. My focus is on Python Ecosystems and React for scalable applications.


๐Ÿ› ๏ธ Tech Stack

  • Languages: Python, C# (.NET), JavaScript/TypeScript.
  • Backend: FastAPI, Django, Python scripting.
  • Frontend: React, Vite, HTML5/CSS3.
  • Engine & Simulation: Unity 3D (URP/HDRP), GeoClaw.
  • DevOps & Tools: Docker, Git, n8n (Workflow Automation).

๐Ÿš€ Featured Projects

Unity 3D | Python | GeoClaw A real-time 3D visualization tool that renders scientific tsunami data using GPU vertex displacement. Bridges the gap between numerical models and visual communication.

  • Role: Full Stack Developer (Backend Pipeline & Unity Visualization).

๐Ÿค– Banubot

React | Vite | Docker An interactive web platform for academic assistance.

  • Role: Frontend Developer & Integration.
  • Contribution: Architected the user interface using React and Vite, managed containerization via Docker, and handled API integrations with the backend.
  • Status: Live Production ๐ŸŸข

๐Ÿ“ซ Connect with me

Pinned Loading

  1. ProyecTsu ProyecTsu Public

    Real-time 3D Tsunami visualization tool. Renders scientific data using GPU vertex displacement, procedural terrain generation, and texture arrays for high-performance playback (>30 FPS).

    C#

  2. ProyecTsu-Data ProyecTsu-Data Public

    Automated data orchestration pipeline. Transcodes numerical tsunami simulation models (GeoClaw/Clawpack) into optimized binary formats and heightmaps for real-time 3D rendering engines.

    Python