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Computer_Graphics

These are programming projects.

Project 1

Draw a picture on a 2D Canvas on a web page.

Project 2

Create transformations in 2D and hierarchical objects in modeling and animation.

Project 3

Implement transformation using explicit matrix representations, using a matrix/vector library such as glMatrix or TWGL.

Project 4

Use a parametric curve to define an intricate trajectory, and use this representation both to draw such a curve as well as move/animate an object along it.

Project 5

Make a 3D scene, as viewed from a movable camera, and use 2D Canvas drawing operations to construct a 2D projected view of it on your screen.

Project 6

Write vertex and fragment shaders in shdr.bkcore.com.

Project 7

Use WebGL to create a 3-dimensional scene, with written shaders, models, and associated data.

Project 8

Use WebGL to create a 3-dimensional scene using textures to enrich the visual appearance of objects.

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