fix: keep character target stable across sprite swaps#230
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Summary
character.items[].idfor normal authored characters so sprite-part swaps stay on one target0.7.6Verification
bun run vitest run puty.spec.js --testNamePattern addCharactersbun run vt:generatedocker run --rm --user $(id -u):$(id -g) -e RTGL_VT_DEBUG=true -v "$PWD:/app" -w /app docker.io/han4wluc/rtgl:playwright-v1.57.0-rtgl-v1.0.10 rtgl vt screenshot --wait-event vt:ready --concurrency 1 --timeout 60000 --item character/sprite-parts-update.yaml --item character/duplicate-character.yamlrtgl vt report --diff-threshold 0.8 --item character/sprite-parts-update.yaml --item character/duplicate-character.yamlplaywright-cli open --browser=chromium http://localhost:3004/candidate/character/sprite-parts-update.htmlandplaywright-cli screenshot