- Echos the message back to clients, and has a basic command to close the server.
- OneServerOneClient serves clients one at a time and places the rest in a queue.
- MultipleClients serves clients in a main loop consecutively.
- Sends the mouse coordinates from the client to the server
- The client serializes the POINT struct into the buffer
- The server deserializes the POINT struct and prints it to the console
- General Knowledge for Sockets - Beej's Guide to Network Programming
- Hands on approach to a TCP Server setup with great explainations of individual components - Programming Challenges - 29.1 - Winsock Server (C) - Michael Grieco
- Hands on UDP Server setup (Requires Port to C) - Starter UDP Server And Client in C++


