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X11: Fix GL related memory leak and crash #209

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6 changes: 5 additions & 1 deletion src/gl/x11.rs
Original file line number Diff line number Diff line change
Expand Up @@ -241,5 +241,9 @@ impl GlContext {
}

impl Drop for GlContext {
fn drop(&mut self) {}
fn drop(&mut self) {
unsafe {
glx::glXDestroyContext(self.display, self.context);
}
}
}
27 changes: 11 additions & 16 deletions src/x11/window.rs
Original file line number Diff line number Diff line change
Expand Up @@ -31,19 +31,13 @@ use crate::x11::visual_info::WindowVisualConfig;

pub struct WindowHandle {
raw_window_handle: Option<RawWindowHandle>,
close_requested: Arc<AtomicBool>,
close_requested: mpsc::SyncSender<()>,
is_open: Arc<AtomicBool>,
}

impl WindowHandle {
pub fn close(&mut self) {
if self.raw_window_handle.take().is_some() {
// FIXME: This will need to be changed from just setting an atomic to somehow
// synchronizing with the window being closed (using a synchronous channel, or
// by joining on the event loop thread).

self.close_requested.store(true, Ordering::Relaxed);
}
self.close_requested.send(()).ok();
}

pub fn is_open(&self) -> bool {
Expand All @@ -64,26 +58,26 @@ unsafe impl HasRawWindowHandle for WindowHandle {
}

pub(crate) struct ParentHandle {
close_requested: Arc<AtomicBool>,
close_requested: mpsc::Receiver<()>,
is_open: Arc<AtomicBool>,
}

impl ParentHandle {
pub fn new() -> (Self, WindowHandle) {
let close_requested = Arc::new(AtomicBool::new(false));
let (close_sender, close_receiver) = mpsc::sync_channel(0);
let is_open = Arc::new(AtomicBool::new(true));

let handle = WindowHandle {
raw_window_handle: None,
close_requested: Arc::clone(&close_requested),
close_requested: close_sender,
is_open: Arc::clone(&is_open),
};

(Self { close_requested, is_open }, handle)
(Self { close_requested: close_receiver, is_open }, handle)
}

pub fn parent_did_drop(&self) -> bool {
self.close_requested.load(Ordering::Relaxed)
self.close_requested.try_recv().is_ok()
}
}

Expand All @@ -94,16 +88,17 @@ impl Drop for ParentHandle {
}

pub(crate) struct WindowInner {
// GlContext should be dropped **before** XcbConnection is dropped
#[cfg(feature = "opengl")]
gl_context: Option<GlContext>,

pub(crate) xcb_connection: XcbConnection,
window_id: XWindow,
pub(crate) window_info: WindowInfo,
visual_id: Visualid,
mouse_cursor: Cell<MouseCursor>,

pub(crate) close_requested: Cell<bool>,

#[cfg(feature = "opengl")]
gl_context: Option<GlContext>,
}

pub struct Window<'a> {
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