Fixed map size, reworked assets, falloff and height map generation#50
Open
tomislavrekic wants to merge 2 commits intoSebLague:masterfrom
Open
Fixed map size, reworked assets, falloff and height map generation#50tomislavrekic wants to merge 2 commits intoSebLague:masterfrom
tomislavrekic wants to merge 2 commits intoSebLague:masterfrom
Conversation
Added fixed map size which can be changed in the MapGenerator. FallOffGenerator is used to create a boundary around the map. HeightMapSettings reworked to allow stacking of multiple layers of noise. NoiseSettings now a standalone asset.
|
Very cool, small issue with your meta files all the script refrences are missing on the game objcets so you may need to update them |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Added a fixed map size, which can be modified in the MapGenerator options. Chunks inside the map will be generated as normal. Chunk on the border have falloff applied so together they behave like a coastline. Chunks outside the border will be generated as ocean chunks.
HeightMapSettings reworked to allow stacking of multiple layers of noise. NoiseSettings now a standalone asset.
Note: The project i did this in is Unity version 2022.3.16f1. I am unsure if I should include all the meta files, if I shouldn't please let me know and I will exclude them. The code should work between different Unity versions anyway.