This project implements a Dijkstra's Algorithm to perform rudimentary path finding on a 2D tile-based map.
TILES_N
TILE_NAME_0 TILE_COST_0
...
TILE_NAME_N-1 TILE_COST_N-1
MAP_ROWS MAP_COLUMNS
TILE_0_0 ...
...
TRAVELER_START_ROW TRAVELER_START_COL
TRAVELER_END_ROW TRAVELER_END_COL
Cost
[(ROW_0, COL_0), ...]