Rewrite's out, so the mod's dead. Sorry. I ain't risking my PC nor my accounts to get a funny exploit script more hate than a mayonaise and peas pizza.
Archiving just in-case.
Funky Friday's modding framework; which by itself is a mod lol; Absolutely nothing that gives you advantages over your opponents, all absolutely client-sided.
The 'mods' so far are the following;
- Mania-styled Combo Counter (Works best w/Middle Scroll)
(cheaply made)Song Progress Bar (Screenshot from Pre-0.12A)
- Solo Healthbar (Screenshot from Pre-0.12)
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Count total notes.
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Fixed BPMs for certain songs, now with BPM changes mid-song! (Select songs only)
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Perfect Rating (gl getting 'em
) -
See how many notes you didn't hold long enough. (Marked as that (+n) in the bads counter)
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Dynamic bot difficulty (yes this means you can make the bot suck worse than you lmao)
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Better miss-sound handling than the original.. somehow lol
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Full modcharting support, allowing for stuff such as Hyperlink, Means of Destruction or even Mother (lol) ((Footage from beta 0.9)); All the way to even In My Way ((Footage from beta 0.11; Select songs only))
I will not elaborate how to get the script into the game and stuff, but it's here;
_G.Framework = loadstring(game:HttpGet("https://raw.githubusercontent.com/Sezei/ff-kate-engine/rewrite/loader.lua",true))()or for the beta users; (Unmaintained temporarily)
_G.Framework = loadstring(game:HttpGet("https://raw.githubusercontent.com/Sezei/ff-kate-engine/unstable/loader.lua",true))()If you encounter a bug, please either report it in Issues (https://github.com/Sezei/ff-kate-engine/issues) or if you feel courageous enough to fix it yourself, you can open a pull request by forking the script and sending it in the appropriate place. (https://github.com/Sezei/ff-kate-engine/pulls)
While there isn't a specific template you should follow, it's required that you add the following details, otherwise I won't be able to help;
- What the error is (Screenshot the F9 menu, as well as the Internal Console if one exists)
- What config are you using (the settings); You can send the .mp5 file that is generated when you save the config.
- The way you executed the script. (You know what I mean.)
You are able to create your own modcharts by adding them onto the modcharts.lua file. In order to get the SongID, you can open the menu by pressing Home and click on the "Copy Song ID" button. If you do not have such a button, it means your executor does not support it!
In that case, you'll need to use the following method;
local SongID = _G.Framework:GetKEValue("SongID")


