Releases: ShaderHex/Nitworking
Releases · ShaderHex/Nitworking
Initial release
Nitworking v0.1.0 - Initial Release
Overview:
Nitworking is a C++ framework designed to simplify networking and socket management across different platforms. It abstracts the complexities of socket programming, offering an easy-to-use interface for creating network servers and clients. The library supports both Windows and Unix-like platforms, enabling cross-platform development.
New Features:
- Simple, cross-platform socket management for Windows and Unix-based systems (Linux, macOS).
- Server socket creation, binding, and listening functionality.
- Path mapping for HTTP request handling with the ability to serve HTML responses.
- Dynamic buffer size configuration for reading network requests.
- Support for dynamically reading HTML files from disk and serving them in responses.
Known Issues:
- Server sockets may not be properly closed on Windows platforms.
- Some minor edge cases regarding client connection handling might not be fully stable in high-stress environments.
Documentation:
For installation instructions and usage details, please refer to the Nitworking Documentation.