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Developed & Maintained by Sheep Studios

sheepstudios.net


Saving and loading has never been so easy! This system is designed to be a "plug-and-play" solution for GameMaker projects.

🛠️ HOW TO USE

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  1. OPEN THE SCRIPT: Find scr_simple_save_system.
  2. DEFINE YOUR DATA: Locate the SAVE struct (Line 14) and add your variables. These represent your starting "default" values.
  3. THAT'S IT! The system handles everything else in the background.
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📋 SAMPLE SETUP

[ STEP A: Define in Script ]

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[ STEP B: Use Anywhere ]

In a Collision Event:

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In a Shop UI:

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"Wait, I don't have to define it in my Create event..?"

  • Nope, never! That's the bliss of SimpleSaveSystem!

💡 PRO TIPS

  • AUTO-SAVE: Saves every 3 seconds (by default) if changes are detected.
  • MANUAL SAVING: Use save_game() to save manually at any time.
  • ENCRYPTION: Uses Base64 to keep data safe from simple editing.

🤝 GETTING HELP

Found a bug or have a question? Create an issue!


HAPPY CODING! <3

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The simplest modern save/load system for the GameMaker engine.

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