Developed & Maintained by Sheep Studios
Saving and loading has never been so easy! This system is designed to be a "plug-and-play" solution for GameMaker projects.
- OPEN THE SCRIPT: Find
scr_simple_save_system. - DEFINE YOUR DATA: Locate the
SAVEstruct (Line 14) and add your variables. These represent your starting "default" values. - THAT'S IT! The system handles everything else in the background.
In a Collision Event:
In a Shop UI:
"Wait, I don't have to define it in my Create event..?"
- Nope, never! That's the bliss of SimpleSaveSystem!
- AUTO-SAVE: Saves every 3 seconds (by default) if changes are detected.
- MANUAL SAVING: Use
save_game()to save manually at any time. - ENCRYPTION: Uses Base64 to keep data safe from simple editing.
Found a bug or have a question? Create an issue!
HAPPY CODING! <3