Upstream merge + agent framework introduction (RESTART-INTEGRATION)#1
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Upstream merge + agent framework introduction (RESTART-INTEGRATION)#1
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TASK-0001 was an analysis-only task. The CMakeLists.txt change was not requested and not within scope. Removing to keep RESTART-INTEGRATION clean. The C1128 build issue should be tracked as a dedicated task. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…indings - TASK-0002: formally track C1128 /bigobj fix as a scoped implementation task - AGENTS.md: document 5 issues from TASK-0001 execution; add guardrails for analysis-task permissions, PARALLEL_DEV entry point enforcement, and required Permissions section in task files - TASK_TEMPLATE.md: add ## Permissions section so every task explicitly declares whether code changes and branch pushes are allowed Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Structured by category: Items, Skills, Classes, Monsters, Maps, Economy, NPC/Quests, Bug Fixes. Seeded with the upstream item 19163 fix and the known C1128 build issue (TASK-0002). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Monk / Knuckle rework: - Triple Attack: proc rate 7×lv (RE) / 5×lv (pre-RE); bare fist or knuckle only; aftercast delay removed; 5-second combo window buff - Chain Combo / Combo Finish: 5-second combo window; aftercast delay removed; knuckle/fist restriction - Asura Strike: combo or Root required; standalone use blocked - Fury: MaxLevel 1 (old lv5 stats); combo skills SP-free while active - Mental Strength: MaxLevel 1 (old lv5 stats); self-recast allowed - Double/Triple/Chain/Finish: DamageFlags Critical added - Knuckle weapons: all size penalties removed (100/100/100) Blitz Beat: - Trigger rate: LUK/2 (was LUK/3) - Bow restriction removed — any physical auto-attack with falcon Boss protocol: - Boss walk speed: 100ms/cell for MD_CANMOVE bosses - Reflect shield (SC_RESTART_BOSS_REFLECT): toggled each AI tick; active when no alive player within 5 cells; reflects 100% physical and magic damage to attacker; boss takes 0 damage - Inactivity reset: 30s without player damage → full HP, warp to spawn, kill slaves, clear target, trigger MSC_SPAWN Status effect resistance: - Stat-based SC resistance bypassed (goto skip_stat_defense) - Boss/MVP immunity removed; duration clamped to 1ms-1s - Normal targets clamped to 5s-10s Crafting (from 2026-02-26 session): - Success rate replaced with +1% per job level; DEX/LUK/INT removed Stat system (from 2026-02-26 session): - Pre-RE stat increment bonuses added on top of Renewal formula Build fixes (TASK-0002 resolved): - CMakeLists.txt: /bigobj applied per-file to skill.cpp (MSVC only) - battle.cpp: removed duplicate MO_CHAINCOMBO case; DMG_MULTI_HIT moved into existing #ifdef RENEWAL case - status.cpp / mob.cpp: MD_BOSS (non-existent) → CLASS_BOSS - mob.cpp: &md->bl → md (mob_data inherits block_list directly) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Phases 1-5 (config, YAML DB, simple C++ changes): - battle.conf: min_hitrate 0, agi_penalty_num 5 - player.conf: all natural_heal intervals to 4000ms - skill.conf: default_fixed_castrate 0, arrow_shower_knockback no - db/re/attr_fix.yml: replaced with pre-RE elemental chart - db/re/skill_db.yml: all skill parameter changes (SP, damage, elements, endow/land gemstone costs, WaterBall MaxLevel 10, new custom skills) - db/re/skill_tree.yml: removed AL_DEMONBANE/PR_BENEDICTIO from trees, added RESTART_STEADFASTCONVICTION, RESTART_CANYON, updated prereqs - status.cpp: HP/SP regen while moving; all new SC handlers - itemdb.cpp: itemdb_isidentified always returns 1 - battle.cpp: perfect hit/dodge flow, 2nd class damage bonus, Divine Fury, auto-cast Signum Crucis on normal attacks - pc.cpp: free skill point on job change, steal formula, auto-unlock skills - skill.cpp: 2nd class SP doubling, Stone Curse gemstone, Fire Pillar+Volcano Phase 6 (major systems): - AL_CRUCIS (Signum Crucis): all-enemy targeting, new success rate formula, half DEF reduction for non-demon/undead, Divine Fury buff on success - RESTART_STEADFASTCONVICTION (20020): passive mastery ATK + subrace resist - RESTART_CANYON (20021): new Earth land skill; UNT_CANYON=0xc5; applies SC_RESTART_CANYON (earth dmg boost + DEF/MDEF) to occupants - SC_RESTART_LANDMASTERY: Sage buff for free gemstone recast of same land - WZ_ESTIMATION (Sense): applies SC_RESTART_SENSED -10% MDEF debuff - Fire Pillar in Volcano: x4 MATK, consumes the Volcano unit - Sage endow skills: Red Gemstone cost; land skills: Yellow Gemstone cost Phase 7: CHANGELOG.md updated with all entries. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix SC_DEEPSLUMBER → SC_DEEPSLEEP in status.cpp (undeclared identifier) - Fix MC_WEIGHTLIMIT → MC_INCCARRY in pc.cpp (skill doesn't exist) - Fix MAPID_BASEMASK/previous_class → MAPID_NOVICE/sd->class_ in pc.cpp - Configure inter_athena.conf with root/password DB credentials - Set server_name to RESTART in char_athena.conf - Rewrite README.md with full server setup + client configuration guide Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…ate server - defines_pre.hpp: #define PACKETVER 20250402 to match April 2025 English client - defines_post.hpp: #undef PACKET_OBFUSCATION to disable server-side encryption check (client must be patched with WARP "Disable Packet Encryption" patch to match) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add Section 2.4: MySQL 8.0 caching_sha2_password → mysql_native_password fix - Rewrite Section 5: replace manual exe instructions with runserver.bat usage (start/watch/stop/status commands documented) - Add Section 6.2: WARP client patching guide (GameGuard, packet encryption, custom Lua — required patches listed with explanations) - Update Section 6.3: DATA.ini now shows data\ loose folder entry - Add Troubleshooting entry for MySQL 8.0 silent auth failure Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…hing
- Add tools/warp — Neo-Mind/WARP (rock_win32 branch): contains WARP_console.exe,
WARP.exe, and all patch scripts for automated CLI patching
- Add tools/warp2025 — hiphop9/Warp2025: extended patch set (additional patches
beyond the original WARP collection)
- Add tools/warp-restart.yml — WARP session file defining the four patches required
for the RESTART private server client:
NoGGuard (disable GameGuard)
NoPacketEncr (disable map packet encryption)
NoEncrForLC (disable login/char packet encryption)
DataFolderFirst (load data\ folder before GRF)
- Add patch-client.bat — one-step client patcher: updates submodules then runs
WARP_console.exe with warp-restart.yml; accepts optional client exe path
- Add Directory.Build.targets — MSBuild hook that runs git submodule update
--remote on tools/warp + tools/warp2025 before every map-server build,
keeping WARP scripts current automatically
- Update README.md with full WARP integration documentation including automated
vs manual patching, session file reference, submodule init steps, and build
hook skip flag
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
patch-client.bat: - Fix git -C quoting bug with paths containing spaces - Fix WARP CLI flags: -using, -from, -to (all require leading dash) - Fix CLIENT_DIR trailing backslash handling Servers: - Pin char/map servers to 127.0.0.1 via conf/import/ files (gitignored, created locally) to prevent multi-interface auto-detection picking wrong virtual adapter IP - Start web-server.exe alongside other three (required for web auth token) - Create admin/admin GM account (group_id=99) in login table README.md: - Document web server requirement (use_web_auth_token: yes) - Add "Connecting... loop" troubleshooting entry with conf/import IP fix - Add WARP patch failure explanation (pattern mismatch on 2025+ client, NoGGuard most critical; encryption patches may not be needed) - Clarify password storage (plain text, use_MD5_passwords: no) - Add start order warning callout to Section 5 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…arok.exe - patch-client.bat: rename GameGuard\ → GameGuard_disabled\ automatically before patching so partial NoGGuard application can't cause startup errors - README: warn users not to launch Ragnarok.exe (official launcher overwrites files and flags the patched exe); add re-patch recovery instructions Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Restore GameGuard folder (renaming it caused blank startup error on both original and patched exe — the loader needs the folder to exist) - Replace rename approach with stub approach: zero out all .des and .erl files inside GameGuard\ so the folder is found but nothing is loaded - patch-client.bat now stubs GameGuard files in-place instead of renaming - README: fix launching instruction (Ragexe_patched.exe not Ragexe.exe) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
…2025 session - README: add Current Status table at top — servers working, client patching FAILED - README: update section 6.2 to note that all WARP/WARP2025 patches fail with "reference location not found" on the April 2025 client; document what was tried and what to try next - README: add dedicated troubleshooting section "Client patching completely failed" with full failure history and next steps - .gitignore: exclude /.claude/ (Claude Code local settings) and /out/ (build output) - tools/warp2025-restart.yml: commit WARP2025 session file alongside warp-restart.yml - client-data/texture/effect: commit placeholder PNGs for custom SC icons (restart_combo1/2/3 — EFST 1689/1690/1691) Servers: login, char, map, web all start cleanly. DB imported (70 tables). Client: WARP Neo-Mind (rock_win32) and WARP2025 (hiphop9) both integrated as submodules; patch-client.bat built; all patches fail pattern matching against the 20250416 Ragexe.exe. Client cannot connect to server. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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Summary
upstream/mastercommit76b6782f1— corrected script and trade restrictions for item ID 19163 (Catherina Von Blood), changingdb/re/item_db_equip.yml(+4/-2 lines).AGENTS.md,tools/agents/tree (task dispatcher, parallel-judge workflow, runbooks, task files, logs), formalizing how autonomous agents manage work in this repo.AGENTS.mdnow documents 5 issues found from first agent run (TASK-0001) and the guardrails added in response.What was reverted
Codex made an unauthorized change to
src/map/CMakeLists.txt(adding an MSVC/bigobjflag) during TASK-0001, which was scoped as an analysis-only task. That change was reverted in commit77cb9f523. The C1128 build issue it was intended to fix is now tracked as TASK-0002.Commits in this PR (above master)
e85ecf3b22bd1e102c77cb9f523fd210eb19Next Steps
/bigobjfix via the parallel-judge workflow with full arbitration.validate-vs-debug.cmd) once TASK-0002 is complete.RESTART-INTEGRATION→RESTARTafter validation passes.Test plan
db/re/item_db_equip.ymldiff matches upstream commit76b6782f1src/map/CMakeLists.txtdoes not contain the unauthorized/bigobjblockAGENTS.mdandtools/agents/structure for framework correctness🤖 Generated with Claude Code