Add dungeons system with precise monster compositions and dedicated boss types #77
Annotations
10 warnings
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ThirdRun.Tests/CharacterAbilityIntegrationTests.cs#L46
Do not use Assert.True() to check if a value exists in a collection. Use Assert.Contains instead. (https://xunit.net/xunit.analyzers/rules/xUnit2012)
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ThirdRun.Tests/CharacterAbilityIntegrationTests.cs#L45
Do not use Assert.True() to check if a value exists in a collection. Use Assert.Contains instead. (https://xunit.net/xunit.analyzers/rules/xUnit2012)
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ThirdRun.Tests/CharacterAbilityIntegrationTests.cs#L44
Do not use Assert.True() to check if a value exists in a collection. Use Assert.Contains instead. (https://xunit.net/xunit.analyzers/rules/xUnit2012)
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ThirdRun.Tests/CharacterAbilityIntegrationTests.cs#L33
Do not use Assert.True() to check if a value exists in a collection. Use Assert.Contains instead. (https://xunit.net/xunit.analyzers/rules/xUnit2012)
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ThirdRun.Tests/CharacterAbilityIntegrationTests.cs#L32
Do not use Assert.True() to check if a value exists in a collection. Use Assert.Contains instead. (https://xunit.net/xunit.analyzers/rules/xUnit2012)
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ThirdRun.Tests/CharacterAbilityIntegrationTests.cs#L31
Do not use Assert.True() to check if a value exists in a collection. Use Assert.Contains instead. (https://xunit.net/xunit.analyzers/rules/xUnit2012)
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ThirdRun.Tests/CharacterAbilityIntegrationTests.cs#L20
Do not use Assert.True() to check if a value exists in a collection. Use Assert.Contains instead. (https://xunit.net/xunit.analyzers/rules/xUnit2012)
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ThirdRun.Tests/CharacterAbilityIntegrationTests.cs#L19
Do not use Assert.True() to check if a value exists in a collection. Use Assert.Contains instead. (https://xunit.net/xunit.analyzers/rules/xUnit2012)
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ThirdRun.Tests/WorldMapTests.cs#L20
The variable 'graphicsDevice' is assigned but its value is never used
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ThirdRun.Tests/WorldMapTests.cs#L19
The variable 'contentManager' is assigned but its value is never used
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