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6 changes: 6 additions & 0 deletions Auto/Core.lua
Original file line number Diff line number Diff line change
Expand Up @@ -180,6 +180,12 @@ else
print("ERROR: Auto/Alpha.lua is not present in your Scripts/Common folder. Please re open loader.")
end

if FileExist(COMMON_PATH .. "Auto/Drawer.lua") then
require 'Auto/Drawer'
else
print("ERROR: Auto/Drawer.lua is not present in your Scripts/Common folder. Please re open loader.")
end

if not _G.SDK or not _G.SDK.TargetSelector then
print("IC Orbwalker MUST be active in order to use this script.")
return
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264 changes: 264 additions & 0 deletions Auto/Drawer.lua
Original file line number Diff line number Diff line change
@@ -0,0 +1,264 @@
if _G.Drawer then return end
class "__Drawer"

local LocalGameHeroCount = Game.HeroCount
local LocalGameHero = Game.Hero
local myHero = myHero
local Menu = {
drawer = nil
}

function __Drawer:__init()
print("Loaded Auto3.0: Drawer")
self.spellDraw = {
q = true, qr = myHero:GetSpellData(_Q).range,
w = true, wr = myHero:GetSpellData(_W).range,
e = true, er = myHero:GetSpellData(_E).range,
r = true, rr = myHero:GetSpellData(_R).range
}
if myHero.charName == "Aatrox" then
self.spellDraw = { q = true, qr = 650, e = true, er = 1000, r = true, rr = 550 }
elseif myHero.charName == "Ahri" then
self.spellDraw = { q = true, qr = 880, w = true, wr = 700, e = true, er = 975, r = true, rr = 450 }
elseif myHero.charName == "Akali" then
self.spellDraw = { q = true, qr = 600 + 120, w = true, wr = 475, e = true, er = 300, r = true, rr = 700 + 120 }
elseif myHero.charName == "Alistar" then
self.spellDraw = { q = true, qr = 365, w = true, wr = 650 + 120, e = true, er = 350 }
elseif myHero.charName == "Amumu" then
self.spellDraw = { q = true, qr = 1100, w = true, wr = 300, e = true, er = 350, r = true, rr = 550 }
elseif myHero.charName == "Anivia" then
self.spellDraw = { q = true, qr = 1075, w = true, wr = 1000, e = true, er = 650 + 120, r = true, rr = 750 }
elseif myHero.charName == "Annie" then
self.spellDraw = { q = true, qr = 625 + 120, w = true, wr = 625, r = true, rr = 600 }
elseif myHero.charName == "Ashe" then
self.spellDraw = { w = true, wr = 1200 }
elseif myHero.charName == "AurelionSol" then
self.spellDraw = { q = true, qr = 1075, w = true, wr = 600, e = true, ef = function() local eLvl = myHero:GetSpellData(_E).level; if eLvl == 0 then return 3000 else return 2000 + 1000 * eLvl end end, r = true, rr = 1500 }
elseif myHero.charName == "Azir" then
self.spellDraw = { q = true, qr = 740, w = true, wr = 500, e = true, er = 1100, r = true, rr = 250 }
elseif myHero.charName == "Bard" then
self.spellDraw = { q = true, qr = 950, w = true, wr = 800, e = true, er = 900, r = true, rr = 3400 }
elseif myHero.charName == "Blitzcrank" then
self.spellDraw = { q = true, qr = 925, e = true, er = 300, r = true, rr = 600 }
elseif myHero.charName == "Brand" then
self.spellDraw = { q = true, qr = 1050, w = true, wr = 900, e = true, er = 625, r = true, rr = 750 }
elseif myHero.charName == "Braum" then
self.spellDraw = { q = true, qr = 1000, w = true, wr = 650 + 120, r = true, rr = 1250 }
elseif myHero.charName == "Caitlyn" then
self.spellDraw = { q = true, qr = 1250, w = true, wr = 800, e = true, er = 750, r = true, rf = function() local rLvl = myHero:GetSpellData(_R).level; if rLvl == 0 then return 2000 else return 1500 + 500 * rLvl end end }
elseif myHero.charName == "Camille" then
self.spellDraw = { q = true, qr = 325, w = true, wr = 610, e = true, er = 800, r = true, rr = 475 }
elseif myHero.charName == "Cassiopeia" then
self.spellDraw = { q = true, qr = 850, w = true, wr = 800, e = true, er = 700, r = true, rr = 825 }
elseif myHero.charName == "Chogath" then
self.spellDraw = { q = true, qr = 950, w = true, wr = 650, e = true, er = 500, r = true, rr = 175 + 120 }
elseif myHero.charName == "Corki" then
self.spellDraw = { q = true, qr = 825, w = true, wr = 600, r = true, rr = 1225 }
elseif myHero.charName == "Darius" then
self.spellDraw = { q = true, qr = 425, w = true, wr = 300, e = true, er = 535, r = true, rr = 460 + 120 }
elseif myHero.charName == "Diana" then
self.spellDraw = { q = true, qr = 900, w = true, wr = 200, e = true, er = 450, r = true, rr = 825 }
elseif myHero.charName == "DrMundo" then
self.spellDraw = { q = true, qr = 975, w = true, wr = 325 }
elseif myHero.charName == "Draven" then
self.spellDraw = { e = true, er = 1050 }
elseif myHero.charName == "Ekko" then
self.spellDraw = { q = true, qr = 1075, w = true, wr = 1600, e = true, er = 325 }
elseif myHero.charName == "Elise" then
-- self.spellDraw = { need check form buff qHuman = 625, qSpider = 475, wHuman = 950, wSpider = math.huge(none), eHuman = 1075, eSpider = 750 }
elseif myHero.charName == "Evelynn" then
self.spellDraw = { q = true, qr = 800, w = true, wf = function() local wLvl = myHero:GetSpellData(_W).level; if wLvl == 0 then return 1200 else return 1100 + 100 * wLvl end end, e = true, er = 210, r = true, rr = 450 }
elseif myHero.charName == "Ezreal" then
self.spellDraw = { q = true, qr = 1150, w = true, wr = 1000, e = true, er = 475 }
elseif myHero.charName == "Fiddlesticks" then
self.spellDraw = { q = true, qr = 575 + 120, w = true, wr = 650, e = true, er = 750 + 120, r = true, rr = 800 }
elseif myHero.charName == "Fiora" then
self.spellDraw = { q = true, qr = 400, w = true, wr = 750, r = true, rr = 500 + 120 }
elseif myHero.charName == "Fizz" then
self.spellDraw = { q = true, qr = 550 + 120, e = true, er = 400, r = true, rr = 1300 }
elseif myHero.charName == "Galio" then
self.spellDraw = { q = true, qr = 825, w = true, wr = 350, e = true, er = 650, r = true, rf = function() local rLvl = myHero:GetSpellData(_R).level; if rLvl == 0 then return 4000 else return 3250 + 750 * rLvl end end }
elseif myHero.charName == "Gangplank" then
self.spellDraw = { q = true, qr = 625 + 120, w = true, wr = 650, e = true, er = 1000 }
elseif myHero.charName == "Garen" then
self.spellDraw = { e = true, er = 325, r = true, rr = 400 + 120 }
elseif myHero.charName == "Gnar" then
self.spellDraw = { q = true, qr = 1100, r = true, rr = 475, w = false, e = false } -- wr (mega gnar) = 550, er (mini gnar) = 475, er (mega gnar) = 600
elseif myHero.charName == "Gragas" then
self.spellDraw = { q = true, qr = 850, e = true, er = 600, r = true, rr = 1000 }
elseif myHero.charName == "Graves" then
self.spellDraw = { q = true, qr = 925, w = true, wr = 950, e = true, er = 475, r = true, rr = 1000 }
elseif myHero.charName == "Hecarim" then
self.spellDraw = { q = true, qr = 350, w = true, wr = 575 + 120, r = true, rr = 1000 }
elseif myHero.charName == "Heimerdinger" then
self.spellDraw = { q = false, w = true, wr = 1325, e = true, er = 970 } -- qr (noR) = 350, wr (R) = 450
elseif myHero.charName == "Illaoi" then
self.spellDraw = { q = true, qr = 850, w = true, wr = 350 + 120, e = true, er = 900, r = true, rr = 450 }
elseif myHero.charName == "Irelia" then
self.spellDraw = { q = true, qr = 625 + 120, w = true, wr = 825, e = true, er = 900, r = true, rr = 1000 }
elseif myHero.charName == "Ivern" then
self.spellDraw = { q = true, qr = 1075, w = true, wr = 1000, e = true, er = 750 + 120 }
elseif myHero.charName == "Janna" then
self.spellDraw = { q = true, qf = function() local qt = GameTimer() - self.LastQk;if qt > 3 then return 1000 end local qrange = qt * 250;if qrange > 1750 then return 1750 end return qrange end, w = true, wr = 550 + 120, e = true, er = 800 + 120, r = true, rr = 725 }
elseif myHero.charName == "JarvanIV" then
self.spellDraw = { q = true, qr = 770, w = true, wr = 625, e = true, er = 860, r = true, rr = 650 + 120 }
elseif myHero.charName == "Jax" then
self.spellDraw = { q = true, qr = 700 + 120, e = true, er = 300 }
elseif myHero.charName == "Jayce" then
--self.spellDraw = { q = true, qr = 700 + 120, e = true, er = 300, r = true } (Mercury Hammer: q=600+120, w=285, e=240+120; Mercury Cannon: q=1050/1470, w=active, e=650
elseif myHero.charName == "Jhin" then
self.spellDraw = { q = true, qr = 550 + 120, w = true, wr = 3000, e = true, er = 750, r = true, rr = 3500 }
elseif myHero.charName == "Jinx" then
self.spellDraw = { q = true, qf = function() if self:HasBuff(myHero, "jinxq") then return 525 + myHero.boundingRadius + 35 else local qExtra = 25 * myHero:GetSpellData(_Q).level; return 575 + qExtra + myHero.boundingRadius + 35 end end, w = true, wr = 1450, e = true, er = 900 }
elseif myHero.charName == "KogMaw" then
self.spellDraw = { q = true, qr = 1175, e = true, er = 1280, r = true, rf = function() local rlvl = myHero:GetSpellData(_R).level; if rlvl == 0 then return 1200 else return 900 + 300 * rlvl end end }
elseif myHero.charName == "Lucian" then
self.spellDraw = { q = true, qr = 500+120, w = true, wr = 900+350, e = true, er = 425, r = true, rr = 1200 }
elseif myHero.charName == "Morgana" then
self.spellDraw = { q = true, qr = 1175, w = true, wr = 900, e = true, er = 800, r = true, rr = 625 }
elseif myHero.charName == "Nami" then
self.spellDraw = { q = true, qr = 875, w = true, wr = 725, e = true, er = 800, r = true, rr = 2750 }
elseif myHero.charName == "Sivir" then
self.spellDraw = { q = true, qr = 1250, r = true, rr = 1000 }
elseif myHero.charName == "Teemo" then
self.spellDraw = { q = true, qr = 680, r = true, rf = function() local rLvl = myHero:GetSpellData(_R).level; if rLvl == 0 then rLvl = 1 end return 150 + ( 250 * rLvl ) end }
elseif myHero.charName == "Twitch" then
self.spellDraw = { w = true, wr = 950, e = true, er = 1200, r = true, rf = function() return myHero.range + 300 + ( myHero.boundingRadius * 2 ) end }
elseif myHero.charName == "Tristana" then
self.spellDraw = { w = true, wr = 900 }
elseif myHero.charName == "Varus" then
self.spellDraw = { q = true, qr = 1650, e = true, er = 950, r = true, rr = 1075 }
elseif myHero.charName == "Vayne" then
self.spellDraw = { q = true, qr = 300, e = true, er = 550 }
elseif myHero.charName == "Viktor" then
self.spellDraw = { q = true, qr = 600 + 2 * myHero.boundingRadius, w = true, wr = 700, e = true, er = 550 }
elseif myHero.charName == "Xayah" then
self.spellDraw = { q = true, qr = 1100 }
end
Menu.drawer = MenuElement({name = "[Drawer]", id = "drawer", type = MENU })
self:Menu()
Callback.Add('Draw', function()
self:Draw()
end)
end

function __Drawer:Menu()
Menu.drawer:MenuElement({name = "Enabled", id = "enabled", value = true})
self:MenuCursor()
self:MenuSpell()
end

function __Drawer:MenuCursor()
Menu.drawer:MenuElement({name = "Cursor", id = "cursor", type = MENU})
Menu.drawer.cursor:MenuElement({id = "enabled", name = "Enabled", value = true})
Menu.drawer.cursor:MenuElement({id = "color", name = "Color", color = Draw.Color(255, 66, 134, 244)})
Menu.drawer.cursor:MenuElement({id = "width", name = "Width", value = 1, min = 1, max = 10})
Menu.drawer.cursor:MenuElement({id = "radius", name = "Radius", value = 50, min = 1, max = 300})
end

function __Drawer:MenuSpell()
Menu.drawer:MenuElement({name = "Spell Ranges", id = "circle", type = MENU,
onclick = function()
if self.spellDraw.q then
Menu.drawer.circle.qrange:Hide(true)
Menu.drawer.circle.qrangecolor:Hide(true)
Menu.drawer.circle.qrangewidth:Hide(true)
end
if self.spellDraw.w then
Menu.drawer.circle.wrange:Hide(true)
Menu.drawer.circle.wrangecolor:Hide(true)
Menu.drawer.circle.wrangewidth:Hide(true)
end
if self.spellDraw.e then
Menu.drawer.circle.erange:Hide(true)
Menu.drawer.circle.erangecolor:Hide(true)
Menu.drawer.circle.erangewidth:Hide(true)
end
if self.spellDraw.r then
Menu.drawer.circle.rrange:Hide(true)
Menu.drawer.circle.rrangecolor:Hide(true)
Menu.drawer.circle.rrangewidth:Hide(true)
end
end
})
if self.spellDraw.q then
Menu.drawer.circle:MenuElement({name = "[Q] Range", id = "note5", type = SPACE,
onclick = function()
Menu.drawer.circle.qrange:Hide()
Menu.drawer.circle.qrangecolor:Hide()
Menu.drawer.circle.qrangewidth:Hide()
end
})
Menu.drawer.circle:MenuElement({id = "qrange", name = " Enabled", value = true})
Menu.drawer.circle:MenuElement({id = "qrangecolor", name = " Color", color = Draw.Color(255, 66, 134, 244)})
Menu.drawer.circle:MenuElement({id = "qrangewidth", name = " Width", value = 1, min = 1, max = 10})
end
if self.spellDraw.w then
Menu.drawer.circle:MenuElement({name = "[W] Range", id = "note6", type = SPACE,
onclick = function()
Menu.drawer.circle.wrange:Hide()
Menu.drawer.circle.wrangecolor:Hide()
Menu.drawer.circle.wrangewidth:Hide()
end
})
Menu.drawer.circle:MenuElement({id = "wrange", name = " Enabled", value = true})
Menu.drawer.circle:MenuElement({id = "wrangecolor", name = " Color", color = Draw.Color(255, 92, 66, 244)})
Menu.drawer.circle:MenuElement({id = "wrangewidth", name = " Width", value = 1, min = 1, max = 10})
end
if self.spellDraw.e then
Menu.drawer.circle:MenuElement({name = "[E] Range", id = "note7", type = SPACE,
onclick = function()
Menu.drawer.circle.erange:Hide()
Menu.drawer.circle.erangecolor:Hide()
Menu.drawer.circle.erangewidth:Hide()
end
})
Menu.drawer.circle:MenuElement({id = "erange", name = " Enabled", value = true})
Menu.drawer.circle:MenuElement({id = "erangecolor", name = " Color", color = Draw.Color(255, 66, 244, 149)})
Menu.drawer.circle:MenuElement({id = "erangewidth", name = " Width", value = 1, min = 1, max = 10})
end
if self.spellDraw.r then
Menu.drawer.circle:MenuElement({name = "[R] Range", id = "note8", type = SPACE,
onclick = function()
Menu.drawer.circle.rrange:Hide()
Menu.drawer.circle.rrangecolor:Hide()
Menu.drawer.circle.rrangewidth:Hide()
end
})
Menu.drawer.circle:MenuElement({id = "rrange", name = " Enabled", value = true})
Menu.drawer.circle:MenuElement({id = "rrangecolor", name = " Color", color = Draw.Color(255, 244, 182, 66)})
Menu.drawer.circle:MenuElement({id = "rrangewidth", name = " Width", value = 1, min = 1, max = 10})
end
end

function __Drawer:Draw()
-- Enable
if not Menu.drawer.enabled:Value() then
return
end
-- Cursor
if Menu.drawer.cursor.enabled:Value() then
Draw.Circle(mousePos, Menu.drawer.cursor.radius:Value(), Menu.drawer.cursor.width:Value(), Menu.drawer.cursor.color:Value())
end
-- Spell
local drawMenu = Menu.drawer.circle
if self.spellDraw.q and drawMenu.qrange:Value() then
local qrange = self.spellDraw.qf and self.spellDraw.qf() or self.spellDraw.qr
Draw.Circle(myHero.pos, qrange, drawMenu.qrangewidth:Value(), drawMenu.qrangecolor:Value())
end
if self.spellDraw.w and drawMenu.wrange:Value() then
local wrange = self.spellDraw.wf and self.spellDraw.wf() or self.spellDraw.wr
Draw.Circle(myHero.pos, wrange, drawMenu.wrangewidth:Value(), drawMenu.wrangecolor:Value())
end
if self.spellDraw.e and drawMenu.erange:Value() then
local erange = self.spellDraw.ef and self.spellDraw.ef() or self.spellDraw.er
Draw.Circle(myHero.pos, erange, drawMenu.erangewidth:Value(), drawMenu.erangecolor:Value())
end
if self.spellDraw.r and drawMenu.rrange:Value() then
local rrange = self.spellDraw.rf and self.spellDraw.rf() or self.spellDraw.rr
Draw.Circle(myHero.pos, rrange, drawMenu.rrangewidth:Value(), drawMenu.rrangecolor:Value())
end
end

Drawer = __Drawer()
_G.Drawer = Drawer
3 changes: 3 additions & 0 deletions Auto/currentVersion.lua
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,9 @@ Data = {
Activator = {
Version = 1.1,
},
Drawer = {
Version = 1.0,
},
},
Loader = {
Version = 1.1,
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3 changes: 3 additions & 0 deletions Auto/newVersion.lua
Original file line number Diff line number Diff line change
Expand Up @@ -59,6 +59,9 @@ Data = {
Activator = {
Version = 1.21,
},
Drawer = {
Version = 1.0,
},
},
}

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