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@A1mDev A1mDev commented Jan 27, 2025

  1. Removed unnecessary checks in native 'LM_GetLerpTime'. 'GetClientAuthId' - will abort the code on error (If the client is not connected or the index is invalid).
  2. Removed unnecessary checks in native 'LM_GetCurrentLerpTime'. 'GetClientInfo' - will abort the code on error (If the client is not connected or the index is invalid).
  3. Added native 'LM_GetChachedLerpTime'. Native returns the stored lerp time for the player.
  4. Changed native 'LM_GetLerpTime'. Native now returns the player's saved interpolation time, if the interpolation value is not found in the array, then it gets and returns the player's current interpolation time.

Fixed 'lerpmonitor'.
1) Removed unnecessary checks in native 'LM_GetLerpTime'. 'GetClientAuthId' - will abort the code on error (If the client is not connected or the index is invalid).
2) Removed unnecessary checks in native 'LM_GetCurrentLerpTime'. 'GetClientInfo' - will abort the code on error (If the client is not connected or the index is invalid).
3) Added native 'LM_GetChachedLerpTime'. Native returns the stored lerp time for the player.
4) Changed native 'LM_GetLerpTime'. Native now returns the player's saved interpolation time, if the interpolation value is not found in the array, then it gets and returns the player's current interpolation time.
@SirPlease SirPlease merged commit dce8571 into SirPlease:master Feb 21, 2025
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@A1mDev A1mDev deleted the lerpmonitor branch June 9, 2025 06:54
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2 participants