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ROVer — Random Object Variation

ROVer Banner

Blender License Python Status

ROVer (Random Object Variation) is a Blender add-on that quickly generates transform variations for selected objects.

It allows artists to randomize location, rotation, and scale along specific axes and generate multiple variations automatically.

ROVer is designed to help break visual repetition and create more natural-looking scenes.


Features

Axis-Based Randomization

ROVer allows randomization along specific axes.

Randomize:

  • Location X / Y / Z
  • Rotation X / Y / Z
  • Scale X / Y / Z

This provides precise control over how variations are applied.

Example:

Rotation Z = 360°
Scale = 0.8 – 1.2

Object Variation Generator

ROVer can generate multiple randomized copies of selected objects.

Example workflow:

Select 1 object
Generate Copies = 25
Apply random transforms

Result:

25 unique variations of the object

Screenshots

ROVer Panel

ROVer Panel


Installation

  1. Download the add-on .py file.
  2. Open Blender.
  3. Go to:
Edit → Preferences → Add-ons
  1. Click Install
  2. Select the rover_randomize_object_variations.py file
  3. Enable the add-on.

Usage

  1. Select one or more objects.
  2. Open the 3D View Sidebar (N key).
  3. Go to the ROVer tab.
  4. Configure randomization settings.
  5. Click Generate Random Variations.

Example Use Case

Environment asset variation.

Input:

1 rock mesh
Generate Copies = 40
Rotation Z = 360°
Scale = 0.7 – 1.3

Output:

40 rocks with unique transforms

This helps create natural-looking environments quickly.


Compatibility

  • Blender 5.0+
  • Python 3.x

License

MIT License


Author

Rahul Kulkarni

Part of the Blender utility toolkit including:

  • ASCOP — Auto Scene Cleaner Optimizer
  • ROVer — Random Object Variation
  • ROVSCAT — Surface Scatter Tool

About

ROVer — Random Object Variation ROVer is a lightweight Blender add-on designed to quickly generate natural variation between objects by randomizing their location, rotation, and scale along individual axes. Whether you’re working with environment props, debris, foliage, or procedural assets.

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