This plugin leverages the Skycatch APIs to easily integrate SkyVerse 3d models into Unreal Engine
- Unreal Engine v5.1.1
- Cesium For Unreal Engine v1.22.0
There are two ways to install this plugin:
This will allow you to use the plugin in any project that uses the Engine
-
Locate the path to your local installation of the Unreal Engine
-
Copy the
SkycatchAPIfolder into the local Engine path in thePluginsfolder
- e. g.
C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\SkycatchAPI
- Build the plugin using the Engine solution
This will allow you to use the plugin only for a specific project
- Copy the
SkycatchAPIfolder into the project directoryPluginsfolder
- e. g.
C:\Projects\MyUEProject\Plugins\SkycatchAPI
- Rebuild your project
After following instructions on the Installation section, in the Editor, go to the Plugins Browser. There, search for the Skycatch SkyVerse Plugin and mark the checkbox to enable it. This will ask for an Editor restart, click Yes.
In the Project Settings, go to Skycatch SkyVerse Section. Here you can set the SKYVERSE KEY and the ENDPOINT parameters.
Once the plugin is enabled, the Skycatch Terrain Actor will be available to place in a scene. Make sure to have a Cesium Georeference already in the scene. Then you can follow some quick steps to test that everything is working correctly.
-
Place a
Skycatch TerrainActor in your level -
In the
Skycatch TerrainDetails Panel: 2.1. In theSkycatch Terrain PropertiesSection, use the selector to set the already existingCesium GeoreferenceActor in your scene. 2.2. In theSkycatch Query ParamsSection, set the coordinates for the dataset you want to retrieve. -
Search for the created
Cesium3DTilesetin the World Outliner, and double click it for the viewport camera to focus the tileset.