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Unreal_TD_2

Controls:

Z Q S D -> Player Movement

Space -> Player Jump

R -> Reload current gun ( pressed once, slowly gain 1 bullet with interval until full or shot triggered )

Left Click -> Shoot with current gun ( keep pressed for automatic shoot )

Escape -> Trigger in game pause menu

& (1) -> Switch to first weapon ( pistol )

é (2) -> Switch to first weapon ( machine gun )

" (3) -> Switch to first weapon ( shotgun )

Inputs are disabled on death and during pause

Bonus Types:

  • Health -> Heal 5 health points
  • Golden Statue -> Gain 500$
  • Shield -> Gain unlimited ammo for 10 seconds
  • Player "Soul" ( pole ) -> Gain 5000$ - Only appears when the player has died at least once ( at the previous death position )

UI Types:

  • Player -> Display Health ( bottom left ), Munition and Unlimited ammo bonus ( bottom right ), Score ( top left ) and Money ( top right )
  • Wave -> Displayed current wave with ease in/out animation
  • Death -> Red fade in screen on death and return to main menu
  • Pause -> Can "Resume game" or "Quit to main menu"
  • Main Menu -> Can "Play" the game, check out "Leaderboard", "Delete" current save ( leaderboard and death position ) and "Quit" the game
  • Leaderboard -> Display every saved score, not ordered

Customization:

BP_MyCharacter->PlayerWeaponComponent->WeaponData to modify Weapon Mesh, Damage, Range, Max Ammo, Score on kill, Time Between Shots and Reload Interval ( for one bullet )

BP_MyCharacter->PlayerHealthComponent to modify Player Health

BP_PlayerRemainingSoul to modify the amount of gold given

BP_ZombieAI to modify damage to player and "invicibility time" ( time between attack on contact with player )

BP_ZombieWaveManager to modify the delay between Zombie Spawn and the number of Zombie per wave

BP_Bonus to modify the duration of Unlimited Ammo

BP_Gold to modify the amount of gold given

BP_Heart to modify the amount of health restored

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Second project on Unreal for class

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