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Unreal_TD_3

Small project for creating a Laser Beam VFX with Unreal Niagara System.

I based this VFX on https://www.artstation.com/artwork/oOl6kL

No asset were added to the project.

Everything in the VFX is tied to the simulated position, so you can place your VFX wherever you want inside the game.

Homemade Materials:

MAT_Circle -> Simple sphere mask with a particule color

MAT_Star -> Star shaped material made with math with a "Star Width" parameter of 500 by default

MAT_BigStar -> Instance of MAT_Star with a "Star Width" parameter of 250

MAT_Test -> Just having fun with this one

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Third project on Unreal for class

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