Small project for creating a Laser Beam VFX with Unreal Niagara System.
I based this VFX on https://www.artstation.com/artwork/oOl6kL
No asset were added to the project.
Everything in the VFX is tied to the simulated position, so you can place your VFX wherever you want inside the game.
MAT_Circle -> Simple sphere mask with a particule color
MAT_Star -> Star shaped material made with math with a "Star Width" parameter of 500 by default
MAT_BigStar -> Instance of MAT_Star with a "Star Width" parameter of 250
MAT_Test -> Just having fun with this one