Brotato mods by Lionheart.
Curses your character, starting gear, shop items, crate items, and enemies. Highly configurable — each curse type can be toggled individually.
Attract consumables even when at full HP. Healing consumables that would deal damage to you at full health are still ignored.
When playing the Soldier character, forces a 1-frame standstill when a weapon is ready to fire at a target in range. Improves accuracy for weapons that require you to stop moving to shoot.
Removes the enemy spawn cap, allowing all enemies from the wave schedule to be alive at the same time.
original_pck/ — Place Brotato .pck files here before decompiling (not tracked)
recovered/ — Decompiled game source and mod source files
mods-unpacked/
Lionheart-*/ — Mod source code (tracked)
tools/ — GDRETools decompiler binary (not tracked)
mods/ — Packaged .zip files ready for distribution (not tracked)
scripts/ — Helper scripts for setup, decompiling, and packing
bash scripts/init.shDownloads the latest GDRETools release into tools/.
Place your Brotato.pck (and any DLC .pck files) into original_pck/, then run:
bash scripts/decompile.shThis decompiles the base game first, then any DLC files on top of it. Output goes into recovered/. The base game must be present — DLC files are picked up automatically.
bash scripts/pack_mods.shCreates a .zip for each mod found in recovered/mods-unpacked/ and places them in mods/. Each zip contains the mod inside a mods-unpacked/<mod-name>/ directory as expected by the mod loader.