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@Vauff Vauff commented Dec 14, 2024

  • Fixed a compiler warning/optimized code in player physics shuffle
  • Silenced string conversion warnings in cases where non-numeric input is expected
  • Fixed bugged active weapon if a grenade was thrown right before infection
  • Fixed knife skin not always matching loadout if different knives were equipped for each team
  • Fixed revived humans not having armour, obeys mp_free_armor
  • Added re-strip on revives, prevents ZM items lingering
  • Fixed zombie regen clamping health values above max health (fixes paramina ZM item HP, still recommended to set max_health to enable higher regen)
  • Stopped transmitting flashlights in spec, this was causing random rare "missing client entity" client crashes since some CS2 update
  • Added matchmaking bin to available gamedata bins
  • Switched to smart pointers for ZR weapon configs, should no longer leak memory
  • Added possible workaround for CS2 randomly spawning players with mega-velocity (example), unknown if it works
  • Fixed a crash with @aim targeting
  • Updated extend tracking, so total extend count is now shown in !extendsleft
  • Removed !addextend, since it's redundant with !adminve existing (or adjusting cs2f_extends)

@Vauff Vauff merged commit e4afda4 into main Dec 15, 2024
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@Vauff Vauff deleted the dev branch December 15, 2024 06:37
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3 participants