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18 changes: 11 additions & 7 deletions src/leader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ std::map<std::string, ColorPreset> mapColorPresets = {
};
// clang-format on

CUtlVector<ZEPlayerHandle> g_vecLeaders;
std::vector<ZEPlayerHandle> g_vecLeaders;

static int g_iMarkerCount = 0;
static bool g_bPingWithLeader = true;
Expand Down Expand Up @@ -110,14 +110,16 @@ static std::pair<int, std::string> GetLeaders()
{
int iLeaders = 0;
std::string strLeaders = "";
FOR_EACH_VEC_BACK(g_vecLeaders, i)

for (int i = g_vecLeaders.size() - 1; i >= 0; i--)
{
ZEPlayer* pLeader = g_vecLeaders[i].Get();
if (!pLeader)
{
g_vecLeaders.Remove(i);
g_vecLeaders.erase(g_vecLeaders.begin() + i);
continue;
}

CCSPlayerController* pController = CCSPlayerController::FromSlot((CPlayerSlot)pLeader->GetPlayerSlot());
if (!pController)
continue;
Expand Down Expand Up @@ -224,7 +226,7 @@ static bool Leader_SetNewLeader(ZEPlayer* zpLeader, std::string strColor = "")
Leader_ApplyLeaderVisuals(pawnLeader);

zpLeader->PurgeLeaderVotes();
g_vecLeaders.AddToTail(zpLeader->GetHandle());
g_vecLeaders.push_back(zpLeader->GetHandle());
return true;
}

Expand Down Expand Up @@ -299,11 +301,12 @@ static void RemoveLeader(CCSPlayerController* ccsLeader)
zpLeader->SetTracerColor(Color(0, 0, 0, 0));
zpLeader->SetBeaconColor(Color(0, 0, 0, 0));
zpLeader->SetGlowColor(Color(0, 0, 0, 0));
FOR_EACH_VEC_BACK(g_vecLeaders, i)

for (int i = g_vecLeaders.size() - 1; i >= 0; i--)
{
if (g_vecLeaders[i] == zpLeader)
{
g_vecLeaders.Remove(i);
g_vecLeaders.erase(g_vecLeaders.begin() + i);
break;
}
}
Expand Down Expand Up @@ -367,7 +370,8 @@ void Leader_PostEventAbstract_Source1LegacyGameEvent(const uint64* clients, cons
return;

bool bNoHumanLeaders = true;
FOR_EACH_VEC_BACK(g_vecLeaders, i)

for (int i = 0; i < g_vecLeaders.size(); i++)
{
if (g_vecLeaders[i].IsValid())
{
Expand Down
2 changes: 1 addition & 1 deletion src/leader.h
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@
#include "playermanager.h"
#include "utils/entity.h"

extern CUtlVector<ZEPlayerHandle> g_vecLeaders;
extern std::vector<ZEPlayerHandle> g_vecLeaders;
extern CConVar<bool> g_cvarEnableLeader;
extern CConVar<bool> g_cvarLeaderActionsHumanOnly;
extern CConVar<CUtlString> g_cvarMarkParticlePath;
Expand Down