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6 changes: 3 additions & 3 deletions gamedata/cs2fixes.games.txt
Original file line number Diff line number Diff line change
Expand Up @@ -42,8 +42,8 @@
"ServerMovementUnlock"
{
"library" "server"
"windows" "\x0F\x86\xB0\x2A\x2A\x2A\xF3\x0F\x58\xD4"
"linux" "\x0F\x87\x2A\x2A\x2A\x2A\xF3\x0F\x10\x35\x2A\x2A\x2A\x2A\xF3\x0F\x11\xB5\x2A\x2A\x2A\x2A\x48\x89\xDE"
"windows" "\x0F\x86\xB0\x2A\x2A\x2A\xF3\x0F\x58\xD3"
"linux" "\x0F\x87\x2A\x2A\x2A\x2A\xF3\x0F\x10\x35\x2A\x2A\x2A\x2A\xF3\x0F\x11\xB5\x2A\x2A\x2A\x2A\x4C\x89\xEE"
}
// String: "CCSPlayerPawnBase::SwitchTeam", just keep in mind this is actually CCSPlayerController::SwitchTeam
"CCSPlayerController_SwitchTeam"
Expand All @@ -57,7 +57,7 @@
{
"library" "server"
"windows" "\xC8\x42\xEB\x2A\x4C\x39\x67\x30"
"linux" "\xC8\x42\x41\xC7\x85\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE9\x2A\x2A\x2A\x2A\x48\x89\xDF"
"linux" "\xC8\x42\x41\xC7\x85\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x41\xC7\x85\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE9"
}
// Called right after "Removed %s(%s)\n"
"UTIL_Remove"
Expand Down
18 changes: 11 additions & 7 deletions src/leader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ std::map<std::string, ColorPreset> mapColorPresets = {
};
// clang-format on

CUtlVector<ZEPlayerHandle> g_vecLeaders;
std::vector<ZEPlayerHandle> g_vecLeaders;

static int g_iMarkerCount = 0;
static bool g_bPingWithLeader = true;
Expand Down Expand Up @@ -110,14 +110,16 @@ static std::pair<int, std::string> GetLeaders()
{
int iLeaders = 0;
std::string strLeaders = "";
FOR_EACH_VEC_BACK(g_vecLeaders, i)

for (int i = g_vecLeaders.size() - 1; i >= 0; i--)
{
ZEPlayer* pLeader = g_vecLeaders[i].Get();
if (!pLeader)
{
g_vecLeaders.Remove(i);
g_vecLeaders.erase(g_vecLeaders.begin() + i);
continue;
}

CCSPlayerController* pController = CCSPlayerController::FromSlot((CPlayerSlot)pLeader->GetPlayerSlot());
if (!pController)
continue;
Expand Down Expand Up @@ -224,7 +226,7 @@ static bool Leader_SetNewLeader(ZEPlayer* zpLeader, std::string strColor = "")
Leader_ApplyLeaderVisuals(pawnLeader);

zpLeader->PurgeLeaderVotes();
g_vecLeaders.AddToTail(zpLeader->GetHandle());
g_vecLeaders.push_back(zpLeader->GetHandle());
return true;
}

Expand Down Expand Up @@ -299,11 +301,12 @@ static void RemoveLeader(CCSPlayerController* ccsLeader)
zpLeader->SetTracerColor(Color(0, 0, 0, 0));
zpLeader->SetBeaconColor(Color(0, 0, 0, 0));
zpLeader->SetGlowColor(Color(0, 0, 0, 0));
FOR_EACH_VEC_BACK(g_vecLeaders, i)

for (int i = g_vecLeaders.size() - 1; i >= 0; i--)
{
if (g_vecLeaders[i] == zpLeader)
{
g_vecLeaders.Remove(i);
g_vecLeaders.erase(g_vecLeaders.begin() + i);
break;
}
}
Expand Down Expand Up @@ -367,7 +370,8 @@ void Leader_PostEventAbstract_Source1LegacyGameEvent(const uint64* clients, cons
return;

bool bNoHumanLeaders = true;
FOR_EACH_VEC_BACK(g_vecLeaders, i)

for (int i = 0; i < g_vecLeaders.size(); i++)
{
if (g_vecLeaders[i].IsValid())
{
Expand Down
2 changes: 1 addition & 1 deletion src/leader.h
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@
#include "playermanager.h"
#include "utils/entity.h"

extern CUtlVector<ZEPlayerHandle> g_vecLeaders;
extern std::vector<ZEPlayerHandle> g_vecLeaders;
extern CConVar<bool> g_cvarEnableLeader;
extern CConVar<bool> g_cvarLeaderActionsHumanOnly;
extern CConVar<CUtlString> g_cvarMarkParticlePath;
Expand Down
1 change: 1 addition & 0 deletions src/recipientfilters.h
Original file line number Diff line number Diff line change
Expand Up @@ -43,6 +43,7 @@ class CRecipientFilter : public IRecipientFilter
NetChannelBufType_t GetNetworkBufType(void) const override { return m_nBufType; }
bool IsInitMessage(void) const override { return m_bInitMessage; }
const CPlayerBitVec& GetRecipients(void) const override { return m_Recipients; }
CPlayerSlot GetPredictedPlayerSlot(void) const override { return -1; }

void AddAllPlayers(void)
{
Expand Down