CloudCat is a remix of the iconic chrome dinosaur game, which chrome shows when you are offline.
However CloudCat instead is a game where you play as a cat strolling along.
Some devious rainclouds are trying to rain on your parade, and you must use your umbrella to protect yourself to
keep your fur dry!
I made this game to have some fun, and to learn Rust! It is my first ever rust project (that I started), so don't expect it to be
perfect.
It's made using Macroquad, a game library for Rust, and is heavily inspired by the original chrome dinosaur game.
You can download the latest release for your OS or play it in your browser!
Press Space or click/tap the screen to activate the umbrella, and that's all you need to do!
Your highscore is automatically saved/loaded.
Caution
Your highscore is only saved when your game is over and you've reached the game over screen NOT when quitting at any point.
Tip
Please provide feedback through this simple survey or by making an issue! Your feedback will help shape the game and improve it!
You must be in the correct directory (root of the project) to run these commands
Run cargo run
You must delete the web (if it exists) directory before running this
You will also need python for the http server, if you can't get it, you can create one yourself using a different method
This will only work on bash or zsh, it may not work on Windows
Run
cargo build --target wasm32-unknown-unknown --release
mkdir -p web
cp target/wasm32-unknown-unknown/release/cloudcat.wasm web/
cp index.html gl.js quad-storage.js sapp_jsutils.js web/
cp -r assets web/
cp -r favicons web/
cd web
python3 -m http.server 3000Then go to http://localhost:3000 in your browser
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Minimal (5-10%) AI was used in the actual gameplay and screens.
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NO (0%) AI was used in the game assets (cat, cloud, umbrella), I'm very proud of myself to have hand-drawn and hand-animated them! :) Except the floor
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Very Heavy (90%) AI was used to allow me to deploy this game to the web since idk a thing abt that or WebGL.
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Full (100%) AI is used in Release Notes since those are auto-generated by Gemini
Overall, I'm proud to say that in the actual gameplay, concept and art, very little AI was used!