(WIP) A little pokemon battle simulator in C++
The objective is to first create a textual simulator (a bit like Pokemon Showdown), then a graphic one. I'm working right now on adding new Pokémon and attacks. Then I will add abilities and battle objects.
For the moment you have to modify the 'main.cpp' file in './src/' to test the simulator (I will work on an automated version).
TODO
- encapsulation of the SFML to make a game engine
- add more pkmn
- add more attacks
- add more abilities