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Ghost Shed

A game about ghosts and haunted interior design

Developed by Collective Games

Try It

Latest stable build is live at https://spring-2023-cisc374.github.io/group-project-ghostshed/

Contributions

Jaydon

RoomScene, Tilemap, tile rendering and Free-roam player movement

This example was really helpful in figuring out the tilemap loading syntax needed: https://labs.phaser.io/edit.html?src=src\tilemap\collision\tile%20callbacks.js

Patrick

Perform Actions

  • Checks what zone the player is in
  • If in the proper zone prints out what action is being done
  • Doesn't effect anything on screen. But will when everything is finalized

Ben

Ghosts and Path Following

  • Created a Ghost class that extends a Phaser Sprite
  • new Ghost constructor takes in an integer representing the zone (2, 3, 4)
  • The Ghost will travel along a path that is defined based on the zone

Dan

Audio

  • Created custom audio
  • Loaded into scene

Aaron

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