This is an as-yet unnamed simultaneous turn mass-battle game. There is no real timeline for this project, given it being a side-project for an otherwise busy singular developer. The inspiration for this game is a love for mass-battle miniature games and the Total War franchise, combined with a frustration for the amount of fast-paced RTS skills required for playing Total War multiplayer games.
The game engine Godot is being used, with a majority of the source being in C#.
The primary app is in the directory ./bgg.
See the GitHub wiki and issues (using ZenHub) for some context on where it is headed.
- Godot Game Engine - The most recent tested version is
3.2.1
- Case sensitive platforms, such as linux, will have issues with some of the project linking
./UnitTestsimplementation is broken due to recent design changes