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(VERY WIP) The Modular Ante Path and its consequences (on my sanity) #1055
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+Title, lots to do.
*Title
…ting a Blind +Title
+These are needed to override alignment of children (indoctrination) :))))
…+ WIP `SMODS.BTNodeButton` + WIP `SMODS.GameState` stuff +/*Title
…ction to replace `get_new_boss()` +/*Title
*Title, this is much easier and more intuitive to work with.
…wn GameStates *Title
Contributor
If you're sneakily adding a game state API in this I will love you forever. |
…ter()` / `State:on_exit()` functions *Title
+Title *also fixed manually entered states triggering callbacks by default.
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|
Consider split thi PR into 2 separate PRs: |
*Title, as discussed in the Discord. This name should fit a little better.
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This is a heavily work-in-progress PR to implement a Blind Tree, requiring a rework of the Blind Select screen (and game states in general) + other subfeatures. I'll write a detailed breakdown when I'm done, feel free to ask if you need something clarified. :)
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