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sk_renderer

A cross-platform MIT licensed forward renderer written in modern C with a Vulkan backend! Desgined for use in StereoKit.

Overview

sk_renderer provides a clean, immediate-mode rendering API designed for VR applications. It abstracts Vulkan complexity while maintaining high performance, targeting Android VR headsets (Vulkan 1.1), Linux, Windows, and macOS via MoltenVK.

Key Features:

  • Immediate-mode API with no scene graph overhead
  • Triple-buffered rendering with async resource uploads
  • PBR materials, compute shaders, shadow mapping, and post-processing
  • Optimized for mobile VR with MSAA and low CPU overhead

Building

Prerequisites: CMake 3.10+, Vulkan SDK

From the repository root:

cmake -B build
cmake --build build -j8 --target run

This builds and runs the example application with multiple demo scenes. Use arrow keys to switch between scenes.

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Vulkan renderer for StereoKit

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