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fix: Add disableshadowdepth KV to static props (#280)
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fgd/point/prop/prop_static.fgd

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@@ -94,6 +94,7 @@
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linedivider_light[!engine](string) readonly : "----------------------------------------------------------------------------------------------------------" : ""
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disableshadows(boolean) : "Disable Shadows" : 0
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disableshadowdepth(boolean) : "Disable ShadowDepth" : 0 : "Used to disable rendering into shadow depth (for clustered lights) for this entity."
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disablevertexlighting(boolean) : "Disable Vertex lighting" : 0 : "Disable per-vertex lighting on this prop."
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disableselfshadowing(boolean) : "Disable Self-Shadowing" : 0 : "When vertex lighting is enabled, prevent the geometry from self-shadowing -- casting shadows onto itself."
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ignorenormals(boolean) : "Ignore Surface Normal" : 0 : "When vertex lighting is enabled, ignore the surface normal of faces when calculating the vertex lighting. Useful for thin, translucent objects such as leaves on foliage props."

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