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12 changes: 12 additions & 0 deletions fgd/point/point/point_teleport.fgd
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,18 @@
2: "Into Duck (episodic)" : 0
]

UseDestinationAngles[MOMENTUM](boolean) : "Use Destination Angles" : 0 : "Forces the teleported object to snap to the angles of the destination."

VelocityMode[MOMENTUM](choices) : "Velocity Mode" : 0 =
[
0 : "Keep Velocity"
1 : "Reset Velocity"
2 : "Keep Negative Z Velocity Only"
3 : "Redirect Velocity"
]

SetSpeed[MOMENTUM](float) : "Redirect Velocity Speed" : 400 : "If Velocity Mode is set to Redirect Velocity, the entity's speed will be set to this amount when teleported. When this speed is <= 0, use the entity's current speed instead."

// Inputs
input Teleport(void) : "Teleport the target entity."
input TeleportToCurrentPos(void) : "Teleport the target entity to wherever the point_teleport entity is currently. " +
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