Skip to content

Module PulseEngine Overview

SuicidalInsanity edited this page Apr 2, 2020 · 2 revisions

Module PulseEngine configuration

Module PulseEngine has a number of configuration options for the creation of custom Orion engines.

ThrustTransformName: Self explanatory - name of the transform where the pulses will occur

AnimName: name of the pusherplate anim

deployAnimname: if the engine has a retract anim

Propellant: name of the propellant resource. Currently, only single resource engines supported

CollimationFactor: Propellant massfraction of pulse units. Higher yields more thrust. Shouldn't be more than 0.5

DetonationDist: Distance from pusherplate to detonation point. Will need to include this if a custom Orion engine has a distance other than 12.5m

PlateDiameter: Diameter of pusher plate. Will need to include this if a custom Orion engine has a different diameter.

Exhaustdamage: Turn this off if you don't want collateral damage

ExhaustDamageModifier: Damage scaling

KSPScalar: Atmospheric thrust scaling. Higher numbers = greater thrust nerf

Clone this wiki locally