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Module PulseEngine Overview
Module PulseEngine has a number of configuration options for the creation of custom Orion engines.
ThrustTransformName: Self explanatory - name of the transform where the pulses will occur
AnimName: name of the pusherplate anim
deployAnimname: if the engine has a retract anim
Propellant: name of the propellant resource. Currently, only single resource engines supported
CollimationFactor: Propellant massfraction of pulse units. Higher yields more thrust. Shouldn't be more than 0.5
DetonationDist: Distance from pusherplate to detonation point. Will need to include this if a custom Orion engine has a distance other than 12.5m
PlateDiameter: Diameter of pusher plate. Will need to include this if a custom Orion engine has a different diameter.
Exhaustdamage: Turn this off if you don't want collateral damage
ExhaustDamageModifier: Damage scaling
KSPScalar: Atmospheric thrust scaling. Higher numbers = greater thrust nerf