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17 changes: 15 additions & 2 deletions lua/autorun/client/cl_nadmodpp.lua
Original file line number Diff line number Diff line change
Expand Up @@ -296,11 +296,24 @@ net.Receive("nadmod_ppfriends", function()
end)

concommand.Add("npp_applyfriends", function()
local networkableFriends = {}
for _, tar in pairs(player.GetAll()) do
NADMOD.Friends[tar:SteamID()] = GetConVar("npp_friend_" .. tar:SteamID64bot()):GetBool()
local steamId = tar:SteamID()
local isFriendConVar = GetConVar("npp_friend_" .. tar:SteamID64bot())
local isFriend = isFriendConVar and isFriendConVar:GetBool()

NADMOD.Friends[steamId] = isFriend

if isFriend then
table.insert(networkableFriends, steamId)
end
end

net.Start("nadmod_ppfriends")
net.WriteTable(NADMOD.Friends)
net.WriteUInt(#networkableFriends, 8)
for _, friendSteamId in ipairs(networkableFriends) do
net.WriteString(friendSteamId)
end
net.SendToServer()
end)

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25 changes: 12 additions & 13 deletions lua/autorun/server/nadmod_pp.lua
Original file line number Diff line number Diff line change
Expand Up @@ -691,30 +691,29 @@ concommand.Add("npp_refreshfriends", function(ply, _cmd, _args)
net.WriteTable(friends)
net.Send(ply)
end)

net.Receive("nadmod_ppfriends", function(_len, ply)
if not ply:IsValid() then
return
end
if not NADMOD.Users[ply:SteamID()] then
NADMOD.Users[ply:SteamID()] = { Rank = 1 }
end
NADMOD.Users[ply:SteamID()].Friends = NADMOD.Users[ply:SteamID()].Friends or {}
local outtab = NADMOD.Users[ply:SteamID()].Friends

NADMOD.Users[ply:SteamID()] = NADMOD.Users[ply:SteamID()] or { Rank = 1 }
local userFriendsTable = {}
NADMOD.Users[ply:SteamID()].Friends = userFriendsTable

local players = {}
for _, v in pairs(player.GetAll()) do
players[v:SteamID()] = v
players[v:SteamID()] = true
end

for steamid, bool in pairs(net.ReadTable()) do
if players[steamid] then -- Users may not add admins to their friends list
if bool then
outtab[steamid] = true
else
outtab[steamid] = nil
end -- Don't bother storing falses
for _ = 1, net.ReadUInt(8) do
local steamId = net.ReadString()

if players[steamId] then
userFriendsTable[steamId] = true
end
end

NADMOD.Save()
NADMOD.Notify(ply, "Friends received!")
end)
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