Releases: TML233/UndertaleEngine
Releases · TML233/UndertaleEngine
v0.8.0
08 Aug 04:22
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Update to GameMaker 2024.8(6)
Add flag pre-save/post-load processors.
Fix save file breaking if object id changes.
Add char_box.
Add the yymps package to allow older versions of GameMaker to load UTE.
v0.7.0
18 Dec 03:14
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Upgraded to GameMaker 2023.8 and fixed broken things.
Changed GMU_Lang string file format to JSON.
Removed GMU_Console.
v0.6.0
21 Sep 00:07
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Replaced BGM_Fade with BGM_SetVolume
Added loop_start loop_end arguments for BGM_Play
Fixed encounter animation error
Added Player_Save Player_Load for saving and loading the game easily.
v0.5.1
04 Sep 11:03
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Fix several bugs.
Add new Flag_SetRaw Flag_GetRaw functions that are functioning like ds_map_read and ds_map_write.
v0.5.0
16 Jul 12:34
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Demo recording system.
Improve the efficiency of GMU_Anim.
There will be lots of things in the next update, be patient please!
v0.4.0
12 May 14:12
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Added Box functions and UI.
Enhanced text typer again.
Added save file screen in the menu.
v0.3.0
04 May 06:42
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Fixed an error that the player could have an empty name.
Fixed several variable reference errors.
Added a frame skip option.
Added a option to import sprite fonts.
Removed battle menu result.
v0.2.2
20 Apr 09:57
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Fixed the problem that object parent hierarchy wasn't checked correctly.
Enhanced the text typer.
Fixed the problem that escape strings wasn't working in the console.
v0.2.1
18 Apr 05:55
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Erased the default Game GUID.
v0.2.0
17 Apr 13:31
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Removed music files to decrease file size.
Customizable mercy menu in battle.
Closed caption UI for audio speeches.
Flag saving enhancement.
Added "Leave" event for triggers.
Fixed the "papyru" minor error in the naming screen.