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Nemcap stuff. I believe there's a random Executioner change I had to make to get this all to load, so watch out for that. Everything else should be pretty independent.

WarmBuns and others added 19 commits January 5, 2025 10:58
* 0.7 (TeamMoonstorm#677)

* horse

* horse 2

* bruhhh!!!!!!!!!!

* chirr crash fix (2014 real newest version)

* version

* horse real

* wiki dot pp

* charger fix

* clouds fade near camera

* Material fix

* New overlay shader :)

* gadget nre

tfw face when you make a method to get the muzzletransform safely then dont use it

* grass

* trematode

* stupid material commit + deleting stuff and new stuff idk

* reenabling indev stuff + ethereal rewrite

* stupid material commit again. shader dictionary br0k3

* cryborg + fix stuff + elitedirector

* blast knuckles

* beanis pool

* sticky overloader

* poisonous gland

* cheevos!!!!!!!!

* knuckles pt 2

* cheevos 2

* pupl

* purple

* boyson

* the big crunch

* p3

* damagesource nemmerc chirr cyborg drone exe lamp lampboss runshroom

* Clay Monger, alongside Bursts of Rain implementation (TeamMoonstorm#631)

* Tar Dog

* Tar Pup Plushie....

* Clay pubby

* pup death and tar trail

* Burstification Attempt

* She Mathematics on my Collections til i Burst

* Tar trail complete, comencing burstification testing

* not giving up yet

* Bark

* My sanity is rapidly degrading

* insane but it works

* Bark bark

* copying stuff

* Pyro's Animations (TeamMoonstorm#633)

* Pyro model/anim export

* base animations finished

---------

Co-authored-by: Snonepe <42306910+Snonepe@users.noreply.github.com>

* 0.7 October Work  (TeamMoonstorm#632)

* I love star war

* starting new knight vfx, primal birthright mayhaps

* mul-t is getting a blow torch and self repair bc Bruh asked nicely

* Glue gun for all the people who ate glue growing up

* knight keeps rolling rolling rolling

* mul-t mains eating yummers, also knight roll

* knight roll fixes

* switch knights sword code to manually trigger hitboxes in code bc I hate my life

* knights hitboxes are the bane of my life and I will delete this mod

* Now the earth was formless and empty, darkness was over the surface of the deep, and the Spirit of Working Knight Hitboxes was hovering over the waters. Genesis 1:2

* more mult skill stuff, knight pass and air dodges

* passive fix and no more infinite air dodges

* got distracted by factorio

* oink oink

* update manifest

* it builds again

* compress textures, fix up buffed skill states

* knight finally has accurate skill descriptions 1 year later

* scaffold skill code for robocop

* bandit stuff and misc things

* token smokin

* no eth for thee

* black ops 6 was good I finished it today

* calm before da storm

* THE NUMBERS MASON

* Slate Mines Alpha (TeamMoonstorm#635)

* Slate mines? I sure hope it does

slate mines beta test everything guh

* fixed funni new folders

---------

Co-authored-by: JestAnotherAnimator <idriver2002@gmail.com>

* Talk Tuah

* Pipeline Fix

* more work

* proctype type

* proctype api dep

* implement proc types :)

* nanobots

* event framework? plus other stuff

it sucks

* w

* zaza

* cyborg anims

* bhrgu

* borg3

* dumbass shaders

* borg4

* cyborg5

* borg again

* borg time

* brguh

* Timesweeper knight (TeamMoonstorm#658)

* knight changes also timesweeper is here
animation updates
fbx attached to body prefab
m1 lookin good
m3 lookin good
m2 and roll and m4 broken

* knight progress. shield revamping, parry revamping, roll revamping, util roll and shield bash revamped to same dash code, lot of esc fuckery

* knightapalooza
improvements to dashes codes
roll changes
special changes
shield changes
parry changes
random flurry shield parry m1
utils changes
ragdoll, some item displays, animation tweaks
yes basically everything

* knight spen
spin drags enemies
knight values transferred to ESCs
kngiht effects fixed n spruced up
i don't remember the weeka go things I should have pushed

* knight override fix

* knight tweaks on util and special

---------

Co-authored-by: TheTimeSweeper <leo.midget@gmail.com>

* playtest stuff

knight stuff and damagesource borg icons

* animation improvements

* Nucleator work and passing the flag (TeamMoonstorm#673)

* *Explosion Sound*

* he WILL become real.

* URANIUM FEVER

HAS DONE AND GOT ME DOWN

* bwub

* Its joever

* Warden bc we chill like that (TeamMoonstorm#676)

* bleuth family

* gup vs yo mama

* late night warden gaming

* my unity editor keeps crashing waaaa

* why this shit so broken

* deleting the broke buffdef

* progress on secondary, and special

* small code change

* smack that ward

* Bloons TD6

* supa hot fiya

* supa cold fiya

* supa electric and also earth fiya

* supa event fiya

* progrews

* trader

* add propersave dependency

* #blessed

* ok FINE

* shart

* nuking this and starting over

* FUCK

* omg it fucking works wtf

W

* i love gambling!!!!!!!!!!!!!!!!!!!!!!!!!!!

* the game will go viral

* zanzan? more like networkednetworked. on account of the fact that clients may now interact with him properly in an online multiplayer environment

* the work

* she animate on my Ice Tool till i API

---------

Co-authored-by: hevia <anthony@hevia.dev>

---------

Co-authored-by: nayDPzz <88465294+nayDPz@users.noreply.github.com>
Co-authored-by: Nebby <nebby131999@gmail.com>
Co-authored-by: JaceDaDorito <66852270+JaceDaDorito@users.noreply.github.com>
Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
Co-authored-by: Snonepe <42306910+Snonepe@users.noreply.github.com>
Co-authored-by: JestAnotherAnimator <idriver2002@gmail.com>
Co-authored-by: TheTimeSweeper <leo.midget@gmail.com>
Co-authored-by: TheTimeSweeper <53384824+TheTimeSweeper@users.noreply.github.com>

* Minor bugfixes (TeamMoonstorm#678)

* start my crusade of reducing texture sizes that should not be 2048

* delete luisorting BYE BYE 🤫👆

* re-add proctype api

* add some nre checks to mul-t skin overrides

* add the new zh-CN translation

* saving work for the knight

* REQUIRE ENTITLEMENT IF PLAYER CONTROLLED 🗣️🗣️🗣️🗣️

* MONGER TAR POINT

* saving work

---------

Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
Co-authored-by: nayDPzz <88465294+nayDPz@users.noreply.github.com>
Co-authored-by: Nebby <nebby131999@gmail.com>
Co-authored-by: JaceDaDorito <66852270+JaceDaDorito@users.noreply.github.com>
Co-authored-by: Snonepe <42306910+Snonepe@users.noreply.github.com>
Co-authored-by: JestAnotherAnimator <idriver2002@gmail.com>
Co-authored-by: TheTimeSweeper <leo.midget@gmail.com>
Co-authored-by: TheTimeSweeper <53384824+TheTimeSweeper@users.noreply.github.com>
…evilmaycryseriesandfeatureingbrandasdnewfnknyumode
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2 participants