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* 0.7 (TeamMoonstorm#677) * horse * horse 2 * bruhhh!!!!!!!!!! * chirr crash fix (2014 real newest version) * version * horse real * wiki dot pp * charger fix * clouds fade near camera * Material fix * New overlay shader :) * gadget nre tfw face when you make a method to get the muzzletransform safely then dont use it * grass * trematode * stupid material commit + deleting stuff and new stuff idk * reenabling indev stuff + ethereal rewrite * stupid material commit again. shader dictionary br0k3 * cryborg + fix stuff + elitedirector * blast knuckles * beanis pool * sticky overloader * poisonous gland * cheevos!!!!!!!! * knuckles pt 2 * cheevos 2 * pupl * purple * boyson * the big crunch * p3 * damagesource nemmerc chirr cyborg drone exe lamp lampboss runshroom * Clay Monger, alongside Bursts of Rain implementation (TeamMoonstorm#631) * Tar Dog * Tar Pup Plushie.... * Clay pubby * pup death and tar trail * Burstification Attempt * She Mathematics on my Collections til i Burst * Tar trail complete, comencing burstification testing * not giving up yet * Bark * My sanity is rapidly degrading * insane but it works * Bark bark * copying stuff * Pyro's Animations (TeamMoonstorm#633) * Pyro model/anim export * base animations finished --------- Co-authored-by: Snonepe <42306910+Snonepe@users.noreply.github.com> * 0.7 October Work (TeamMoonstorm#632) * I love star war * starting new knight vfx, primal birthright mayhaps * mul-t is getting a blow torch and self repair bc Bruh asked nicely * Glue gun for all the people who ate glue growing up * knight keeps rolling rolling rolling * mul-t mains eating yummers, also knight roll * knight roll fixes * switch knights sword code to manually trigger hitboxes in code bc I hate my life * knights hitboxes are the bane of my life and I will delete this mod * Now the earth was formless and empty, darkness was over the surface of the deep, and the Spirit of Working Knight Hitboxes was hovering over the waters. Genesis 1:2 * more mult skill stuff, knight pass and air dodges * passive fix and no more infinite air dodges * got distracted by factorio * oink oink * update manifest * it builds again * compress textures, fix up buffed skill states * knight finally has accurate skill descriptions 1 year later * scaffold skill code for robocop * bandit stuff and misc things * token smokin * no eth for thee * black ops 6 was good I finished it today * calm before da storm * THE NUMBERS MASON * Slate Mines Alpha (TeamMoonstorm#635) * Slate mines? I sure hope it does slate mines beta test everything guh * fixed funni new folders --------- Co-authored-by: JestAnotherAnimator <idriver2002@gmail.com> * Talk Tuah * Pipeline Fix * more work * proctype type * proctype api dep * implement proc types :) * nanobots * event framework? plus other stuff it sucks * w * zaza * cyborg anims * bhrgu * borg3 * dumbass shaders * borg4 * cyborg5 * borg again * borg time * brguh * Timesweeper knight (TeamMoonstorm#658) * knight changes also timesweeper is here animation updates fbx attached to body prefab m1 lookin good m3 lookin good m2 and roll and m4 broken * knight progress. shield revamping, parry revamping, roll revamping, util roll and shield bash revamped to same dash code, lot of esc fuckery * knightapalooza improvements to dashes codes roll changes special changes shield changes parry changes random flurry shield parry m1 utils changes ragdoll, some item displays, animation tweaks yes basically everything * knight spen spin drags enemies knight values transferred to ESCs kngiht effects fixed n spruced up i don't remember the weeka go things I should have pushed * knight override fix * knight tweaks on util and special --------- Co-authored-by: TheTimeSweeper <leo.midget@gmail.com> * playtest stuff knight stuff and damagesource borg icons * animation improvements * Nucleator work and passing the flag (TeamMoonstorm#673) * *Explosion Sound* * he WILL become real. * URANIUM FEVER HAS DONE AND GOT ME DOWN * bwub * Its joever * Warden bc we chill like that (TeamMoonstorm#676) * bleuth family * gup vs yo mama * late night warden gaming * my unity editor keeps crashing waaaa * why this shit so broken * deleting the broke buffdef * progress on secondary, and special * small code change * smack that ward * Bloons TD6 * supa hot fiya * supa cold fiya * supa electric and also earth fiya * supa event fiya * progrews * trader * add propersave dependency * #blessed * ok FINE * shart * nuking this and starting over * FUCK * omg it fucking works wtf W * i love gambling!!!!!!!!!!!!!!!!!!!!!!!!!!! * the game will go viral * zanzan? more like networkednetworked. on account of the fact that clients may now interact with him properly in an online multiplayer environment * the work * she animate on my Ice Tool till i API --------- Co-authored-by: hevia <anthony@hevia.dev> --------- Co-authored-by: nayDPzz <88465294+nayDPz@users.noreply.github.com> Co-authored-by: Nebby <nebby131999@gmail.com> Co-authored-by: JaceDaDorito <66852270+JaceDaDorito@users.noreply.github.com> Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com> Co-authored-by: Snonepe <42306910+Snonepe@users.noreply.github.com> Co-authored-by: JestAnotherAnimator <idriver2002@gmail.com> Co-authored-by: TheTimeSweeper <leo.midget@gmail.com> Co-authored-by: TheTimeSweeper <53384824+TheTimeSweeper@users.noreply.github.com> * Minor bugfixes (TeamMoonstorm#678) * start my crusade of reducing texture sizes that should not be 2048 * delete luisorting BYE BYE 🤫👆 * re-add proctype api * add some nre checks to mul-t skin overrides * add the new zh-CN translation * saving work for the knight * REQUIRE ENTITLEMENT IF PLAYER CONTROLLED 🗣️🗣️🗣️🗣️ * MONGER TAR POINT * saving work --------- Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com> Co-authored-by: nayDPzz <88465294+nayDPz@users.noreply.github.com> Co-authored-by: Nebby <nebby131999@gmail.com> Co-authored-by: JaceDaDorito <66852270+JaceDaDorito@users.noreply.github.com> Co-authored-by: Snonepe <42306910+Snonepe@users.noreply.github.com> Co-authored-by: JestAnotherAnimator <idriver2002@gmail.com> Co-authored-by: TheTimeSweeper <leo.midget@gmail.com> Co-authored-by: TheTimeSweeper <53384824+TheTimeSweeper@users.noreply.github.com>
…evilmaycryseriesandfeatureingbrandasdnewfnknyumode
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Nemcap stuff. I believe there's a random Executioner change I had to make to get this all to load, so watch out for that. Everything else should be pretty independent.