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dportnoy15
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Feb 24, 2026
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Looks good! Just some minor suggestions about doing early returns.
| if (composite.getParent() instanceof ManipulationHandle3D) { | ||
| return (ManipulationHandle3D) composite.getParent(); | ||
| ProgramImp program = scene.getImplementation().getProgram(); | ||
| if (program != null) { |
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Perhaps instead do this instead, if you're ok with early returns, so the main part of the code doesn't need to be indented:
if (program == null) {
return;
}
| this.dragAdapter.makeCameraActive(camera); | ||
| this.dragAdapter.setAnimator(this.scene.getProgram().getAnimator()); | ||
| ProgramImp program = scene.getProgram(); | ||
| if (program != null) { |
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Ditto about early returns
| */ | ||
| public class SceneImp extends EntityImp { | ||
| private static final Transformable createDirectionalLightTransformable(DirectionalLight sgDirectionalLight, Angle yaw, Angle pitch, float brightness) { | ||
| private static Transformable createDirectionalLightTransformable(DirectionalLight sgDirectionalLight, Angle yaw, Angle pitch, float brightness) { |
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Was the removal of final here intentional? Just wondering since I don't see the method being overridden anywhere in the PR.
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Yes. It is static, so final adds nothing.
| } | ||
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| //todo | ||
| // private static class Capsule { |
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Oh, no! My favorite class is going away!
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Belt and suspenders fixes for null program in sceneImp. Plus some code cleanup