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This change fixes BDV metadata so per‑view stage rotation (theta) is encoded as a true rotation about the volume center instead of the first voxel. The BDV affine now explicitly applies the required translation offset (t' = t + c − R·c), ensuring rotations are centered on the volume in voxel coordinates. Tile IDs are still derived from translation only, so angle changes don’t create new tiles. A small unit test was added to validate tile/angle mapping in the generated XML.