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Future Features
Christian Riekoff edited this page Feb 8, 2023
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1 revision
- add tool for analyzing debugging fuse
- see current shaders check if tooltip
- see timing fps
- see generation time
- see shader
- Add gizmos where it make sense to visualize stuff in the scene
- Add splines line, quad, cylinder
- Add instancing
- add perpective imposters
- add flipbooks
- add lightmap based flipbooks
- add gizmos SDF raymarched normal and volumetric
- add gizmos SDF with normals as lines
- Create Node Set similar to SDF
- Use in Fluid and particles
- add Integrator
- 2D 3D Version?
- add tooltips
- add gizmos as grid on positions
- add tooltip based on Volumetric March
- add first implementation for reaction diffusion
- add connection to sdf (bounds) and vector fields impulse
- add gizmoz draw 3d texture in scene
- implement 3D Fluid
- add Multigrid
- add Multigrid sync over machines
- add Flip Fluid
- integrate vector fields
- add gizmos
- add mraching of 3D Textures
- add Reflection Refraction
- add SDF Attributes
- Add imgui inspector integration to nodes
- Allow easy setup and readout in inspector
- Check attribute system with multiple resources in one system texture and buffer
- align bytes for better performance
- implement selection based on append buffer
- implement id based linkage of objects
- add sorting
- add nearest neighbor spatial hash and or voronoi tracking
- add smoke fire based on Flipbook
- Add Fuse texture FX integration
- Add useful nodes
- Add Implementation for vector and texture based Text chars on a texture
- add path readouts from vector font for further compute
- add Texture integration to compute using flipbook
- add sdf font