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Future Features

Christian Riekoff edited this page Feb 8, 2023 · 1 revision

Fuse Core

  • add tool for analyzing debugging fuse
  • see current shaders check if tooltip
  • see timing fps
  • see generation time
  • see shader

Gizmos

  • Add gizmos where it make sense to visualize stuff in the scene

Draw

  • Add splines line, quad, cylinder
  • Add instancing
  • add perpective imposters
  • add flipbooks
  • add lightmap based flipbooks

SDF

  • add gizmos SDF raymarched normal and volumetric
  • add gizmos SDF with normals as lines

Vector Fields

  • Create Node Set similar to SDF
  • Use in Fluid and particles
  • add Integrator
  • 2D 3D Version?
  • add tooltips
  • add gizmos as grid on positions

3D Texture Compute

  • add tooltip based on Volumetric March
  • add first implementation for reaction diffusion
  • add connection to sdf (bounds) and vector fields impulse
  • add gizmoz draw 3d texture in scene

3D Fluid

  • implement 3D Fluid
  • add Multigrid
  • add Multigrid sync over machines
  • add Flip Fluid
  • integrate vector fields
  • add gizmos

Raymarching

  • add mraching of 3D Textures
  • add Reflection Refraction
  • add SDF Attributes

Inspector

  • Add imgui inspector integration to nodes

Compute System

  • Allow easy setup and readout in inspector
  • Check attribute system with multiple resources in one system texture and buffer
  • align bytes for better performance
  • implement selection based on append buffer
  • implement id based linkage of objects
  • add sorting
  • add nearest neighbor spatial hash and or voronoi tracking
  • add smoke fire based on Flipbook

Texture FX

  • Add Fuse texture FX integration
  • Add useful nodes

Text

  • Add Implementation for vector and texture based Text chars on a texture
  • add path readouts from vector font for further compute
  • add Texture integration to compute using flipbook
  • add sdf font

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