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Tentative de merge Dev Vers V3 #12
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… in network thread (HarbourMasters#5969)
* Added new trick Skip Dodongo Cavern by using Bombchus to light the eyes * Update soh/soh/Enhancements/randomizer/location_access/dungeons/dodongos_cavern.cpp Co-authored-by: Philip Dubé <serprex@users.noreply.github.com> * Update soh/soh/Enhancements/randomizer/location_access/dungeons/dodongos_cavern.cpp Co-authored-by: Philip Dubé <serprex@users.noreply.github.com> --------- Co-authored-by: Philip Dubé <serprex@users.noreply.github.com>
* Modularize Hurt Container mode hook * Hook condition was wrong - fixed it * Change type of hurtEnabled for clarity * Change type back to bool * Add VB hook * Don't duplicate health capacity modifier calculation * Add constants, replace magic numbers * Clang format * Publicize more health unit macros * Make mod file self-contained
* Modularize equipment hand hooks * Remove unnecessary include * More efficient hammer hand hook * More efficient equipment visible hook * Add declarations of patching/resetting functions up front * Remove forward declarations * Make mod file self-contained
* A bit of cleanup on BGS hook * Cleanup on a few more hooks, fix itemId ref * Use direct pointer to params * Revert item receive ID hook setup * Remove callbacks from menu GUI * Add comments explaining conditions of permanent loss methods * Move custom skeletons hook to subfolder * Clang format * Shorten comment * Remove unnecessary re-register function call
- Returned support for custom tunic colors - Ocarina playback now audible - Fixed movement translation issue when climbing or going through crawlspaces - Fixed issue preventing some items from being visible in Dummy hands (namely ocarina) - Fixed stick length not correctly syncing
* Create AutoSyncFork.yml * Off * Delete .github/workflows/AutoSyncFork.yml * Fix Logic In GF
* Modularize Hyper Enemies hook * Use extern "C" * Make mod file self-contained
also make goron neck searchable
* Apply ImGui scaling when using presets * Make ImGuiScale function do nothing if scale setting is unchanged
* Use game over textures instead of save textures * Improves custom kaleido menu. Specifically: 1. Changes textures to the Game Over screen textures, which look the same but doesn't have "SAVE" at the top. 2. Adds a cursor on the left, doesn't currently do anything other than make it slightly clearer that you can move up and down and scroll, but opens the door for more menu-ing/toggling capabilities later. * Add fishing rod to kaleido menu * Adds skeleton key to kaleido menu with placeholder icon * More condensing of kaleido menu + add overworld keys * clang-format
* Adds new Progressive Bombchu Bags option Also changes existing code to account for Bombchu Bags becoming a drop down with 3 values instead of a checkbox * Handle the new lower capacities for ammo refills * Handle what happens when receiving a bombchu bag * Remove the trick name of Progressive Bombchu Bag Since, you know, that's an actual thing now. * Implements Bombchu Bag handling next to Progressive Bombchu Handling * clang-formatting * Add extra bag for plentiful items * Address review comment * Move bombchu upgrade level to gSaveContext and add save/load * Use logic's saveContext for correct logic calculations * Remove RG_PROGRESSIVE_BOMBCHU * Fix Bombchu Refill obtainability * Don't add normal chus to the pool if chu bags are on. * cmake-format * Properly reset bombchuUpgradeLevel on savefile init * Fix error with va_arg on linux * Fixes small error in the Bombchu Bag description * Fix bug with bombchu obtainability * clang-format * Fix infinite bombchu text * fix clang-format
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