Production-ready motion protocols for game engines, virtual worlds, and digital twin simulations.
The Standard for Cryptographic Provenance in 3D Motion.
Thirdrez introduces MotionPrint™, a decentralized, client-side protocol for verifying the authenticity of 3D motion data. Unlike traditional DRM, MotionPrint utilizes Ed25519 digital signatures to seal unforgeable proof of authorship directly into animation metadata without altering the kinematic data structure.
- Zero-Knowledge Verification: Authenticates files completely offline/client-side using public key cryptography.
- Data Integrity: Ensures kinematic data (quaternions/vectors) has not been tampered with post-signature.
- Cross-Platform: Natively supported in
.GLB,.GLTF, and.BVHcontainers. (.FBX support in v2.0) - Transparent Registry: Decentralized verification via thirdrez.com/motionprint/verify.
Hybrid Generative Motion Synthesis.
Kinetiq Engine represents a paradigm shift in animation authoring. It combines Large Motion Models (LMMs) trained on Ecological Interaction Data with deterministic physics solvers to produce production-grade motion that respects biomechanical constraints.
- Neural Synthesis: Text-to-Motion generation using latent diffusion models.
- SQUAD Interpolation: Spherical Quadrangle Interpolation for C2-continuous rotation smoothing, eliminating gimbal lock artifacts.
- Adaptive Retargeting: Real-time skeletal mapping for UE5 Mannequin, Unity Humanoid, and R15 rigs.
- Physics-Aware Clean-up: Automatic foot-plant detection and center-of-mass stabilization.
👉 Access the Alpha: thirdrez.com/sandbox
Our technology stack is built upon rigorous peer-reviewed research in computer graphics and cryptography.
We prioritize safety, performance, and mathematical correctness over convenience.
| Domain | Systems & Technologies |
|---|---|
| Cryptography | Ed25519 (Elliptic Curve), Merkle Trees (Logs), Offline Verification Protocol |
| Generative AI | MDM LoRA Fine-Tuning (Adult/MF Styles), NPY/NPZ Direct Translation, Biomechanical IK Solvers |
| High-Performance | Rust (Cross-platform Bridge), WebAssembly (WASM), WebGL 2.0 (Three.js Custom Shaders) |
| Infrastructure | Edge Computing Network, PostgreSQL (Relational Data), Distributed Object Storage |
A curated library of 50,000+ cryptographically verified assets.
- Support: Unreal Engine 5, Unity, Roblox, Second Life.
- Categories: Combat, Locomotion, Dance, Athletics.
- View Marketplace →
Enterprise-grade format conversion supporting 40+ 3D file types.
- Capabilities: FBX ↔ GLB ↔ BVH ↔ USC-Z.
- Launch Converter →
Proprietary Software — All rights reserved.
The MotionPrint protocol specification is open for review, but the implementation and Kinetiq Engine source code are proprietary. Assets purchased via the marketplace are governed by the Standard Commercial License.
