Skip to content

TomohikoMukai/ssmik

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

SSMIK for Maya 2023

An implematation of Skeleton Subspace Mesh Inverse Kinematics algorithm.

Publications

How to use

  1. Locate "modules/ssmik" folder in your Maya module folder, typically "\Documents\maya\modules". modules

  2. Load "ssmik.mll" plug-in plugin

  3. Select the skin model and the obstacle models in sequence

  4. Run the MEL command “ssmik” mel

  5. Behavior of the IK solver can be configured through the controller node's attributes attributes

Development Environment

Windows 11 + Maya 2023.3.1

Build Instructions

Prerequisites

Open the Visual Studio solution file (ssmik.sln), configure the include and library paths for Eigen, GLM, and Embree, and then build the project.

Acknowledgement

MayaIntersectionMarker (@yamahigashi): Our plugin has been developed by modifying this code, particularly the collision detection and visualization features.

Release notes

  • [2026.3.19] Released initial version

About

An implementation of Skeleton Subspace Skin Penetration Removal (Eurographics 2026 Short Papers)

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages