Fix magic spell indices after recent game updates#180
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samlol wants to merge 1 commit intoTonic-Box:mainfrom
Open
Fix magic spell indices after recent game updates#180samlol wants to merge 1 commit intoTonic-Box:mainfrom
samlol wants to merge 1 commit intoTonic-Box:mainfrom
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- Updated StandardSpell indices to match the current spellbook - Added placeholders for newly added spells to preserve correct indices - Fixes MagicAPI.cast() and walker teleports failing due to incorrect indices Several game updates introduced new spells which shifted the indices of existing spells. This caused many spells to be cast incorrectly or fail entirely. Placeholder entries were added to keep indices aligned until full implementations are added.
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This fixes incorrect spell indices in
StandardSpellcaused by several recent game updates.New spells were added at different positions in the spellbook (such as the minigame teleport), which shifted the indices of many existing spells. As a result, spell casting through
MagicAPI.cast()was failing, and the walker would not use teleport spells even when spell requirements were met.Changes
StandardSpellindices to match the current standard spellbookFixes
MagicAPI.cast()failing due to incorrect indicesTested
I didn't explicitly test combat spells, but they should be good to go now that the indices are accurate.