[WIP] new tower placement algorithm, fixes bugs and improves#451
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sparr wants to merge 1 commit intoTooAngel:masterfrom
Open
[WIP] new tower placement algorithm, fixes bugs and improves#451sparr wants to merge 1 commit intoTooAngel:masterfrom
sparr wants to merge 1 commit intoTooAngel:masterfrom
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samogot
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Sep 29, 2017
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| /** |
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this function should be placed in _routing or somewhere else, but not in _memory file
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I'm conflicted. It's theoretically a routing function, but the only place it's currently called is in_memory. I decided to put it here until/unless it gets used somewhere else. I could easily be convinced otherwise.
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Marking this WIP. Will get combined into a single new-base-layout patch to avoid rebuilding existing bases. |
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This PR introduces a new helper function, Room.getMemoryPathSidewalk(). This produces a path-like list that contains every position on one side of a memorized path. This function is then used to fix the tower/filler/link placement code to avoid the previous problems where there would be gaps between those positions. I also included improvements like using both sides of the road and packing the positions closer together on diagonal roads.
Example of new layout:

Fixes #445