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42 changes: 27 additions & 15 deletions src/components/arm/ArmModel.vue
Original file line number Diff line number Diff line change
Expand Up @@ -6,33 +6,45 @@ import { CanBusID, useTelemetryData } from '@/lib/roslibUtils/telemetry';

const { scene } = await useGLTF('newarm.glb');

//TODO: - add remaining bones
// - connect data to bones
//const wrist = scene.getObjectByName('Wrist') as Bone;
const shoulder = scene.getObjectByName('Shoulder') as Bone;
const elbow = scene.getObjectByName('Elbow') as Bone;
const turntable = scene.getObjectByName('Turntable') as Bone;

function degreesToRadians(degrees: number): number {
return degrees * (Math.PI / 180);
}

//default rotations on the 3d model
//const wristDefault = degreesToRadians(12.69);
const shoulderDefault = degreesToRadians(-72.88);
const elbowDefault = degreesToRadians(153.65);
const turntableDefault = degreesToRadians(-37.76);

useTelemetryData([CanBusID.ArmShoulder, CanBusID.ArmElbow], (data) => data.position, null, {
armShoulder: (position) => {
// Multiply the telemetry fraction by 2π to get the incoming additional radians.
const additionalShoulderRotation = position * -2 * Math.PI;
// The final rotation equals the default plus the telemetry offset.
const shoulderRotation = shoulderDefault + additionalShoulderRotation;
shoulder.rotation.x = shoulderRotation;
useTelemetryData(
[CanBusID.ArmShoulder, CanBusID.ArmElbow, CanBusID.ArmTurntable],
(data) => data.position,
null,
{
armShoulder: (position) => {
// Multiply the telemetry fraction by 2π to get the incoming additional radians.
const additionalShoulderRotation = position * -2 * Math.PI;
// The final rotation equals the default plus the telemetry offset.
const shoulderRotation = shoulderDefault + additionalShoulderRotation;
shoulder.rotation.x = shoulderRotation;
},
armElbow: (position) => {
const additionalElbowRotation = position * 2 * Math.PI;
const elbowRotation = elbowDefault + additionalElbowRotation;
elbow.rotation.x = elbowRotation;
},
armTurntable: (position) => {
const additionalTurntableRotation = position * 2 * Math.PI;
const turntableRotation = turntableDefault + additionalTurntableRotation;
turntable.rotation.x = turntableRotation;
},
},
armElbow: (position) => {
const additionalElbowRotation = position * 2 * Math.PI;
const elbowRotation = elbowDefault + additionalElbowRotation;
elbow.rotation.x = elbowRotation;
},
});
);
</script>
<template>
<div id="arm">
Expand Down