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basically we go through the list while we re deleting it.
after deleting the node.
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To expand on this, on normal "production" context those issues are most of the time invisible and does not occur but with proper use after free tools, the game crashes for two main reasons.When trying to start a game (with existent data) the game crashes. Also another case once a game is loaded any entity of any kind has a change of state leads to a crash too which happens rapidly.